Just wondering if the issues we talked about have been fixed in the latest update?
Thanks,
Mike.
Sorry, but it’s still exist. In this release we were focused on imnplementing of other features. During the next week we plan to look deeper in PBR material to make corrections in it. We also prepearing a more complex scene to test PBR shader, that I think help us to understand where we need to make corrections.
Co-founder and lead graphics specialist at Soft8Soft.