Home › Forums › Graphics / Blender › Textures not rendering properly on html page
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halim benkhennouf.
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2017-11-24 at 7:56 pm #734
Mikhail Luzyanin
StaffSorry, but Procedural Noise and any other Cycles nodes are not supported yet, even a principlied. For PBR material you need to use v3d_BPR node and you can connect only bitmap maps, nothing else for now. You need to keep structure of the material the same as in Suzanne example.
Co-founder and lead graphics specialist at Soft8Soft.
2017-11-25 at 5:13 pm #742spleeve
ParticipantStill not working using bitmap texture.
Here are some screeshots:https://www.dropbox.com/s/cx4f23a6k6ad0fi/Screen%20Shot%20Chrome.pdf?dl=0
https://www.dropbox.com/s/bkbr66ccgv1lduo/Screen%20Shot%20Cycles.pdf?dl=0
https://www.dropbox.com/s/0yqham7yhwn949q/Screen%20Shot%20Safari.pdf?dl=0
https://www.dropbox.com/s/y6opg888s8x61ja/Screen%20Shot%20Verge.pdf?dl=0
2017-11-25 at 6:28 pm #747spleeve
ParticipantHmmm. Just discovered that it doesn’t support the ‘Mapping’ node either, which in this case gives the brushed metal look.
2017-11-25 at 6:32 pm #748spleeve
Participant2017-11-26 at 9:31 am #756Mikhail Luzyanin
StaffHi, can you attach a blend file with ladt version of your model?
Co-founder and lead graphics specialist at Soft8Soft.
2017-11-26 at 12:41 pm #7602017-11-26 at 1:38 pm #761spleeve
ParticipantIt appears that the world map replacement is broken as well.
When I use a new .jpg or .png image in the the Environment Texture window the
‘Sneak Peek’ image reverts back to the your original ‘Cubemap.png’ image.2017-11-26 at 2:48 pm #764Will Welker
CustomerThere is a long list of fixes and upgrades going on. They will probably get the sky texture working soon. But in the meantime, here is a skybox object that is just a UV sphere. You can just change the image texture to what you want. It is set to ‘unselectable’ in the outliner.
https://www.dropbox.com/s/smeoy6d1dy7rv0n/sky-sphere.blend?dl=0
2017-11-26 at 3:16 pm #768spleeve
ParticipantAre you using Blender Internal render engine or Cycles?
2017-11-26 at 4:53 pm #769Mikhail Luzyanin
StaffHi, for now unfortunally you need to use two type of environemnt: first will be configured in Cycles engine as usuial for Cycles, second will be configured in Blender Internal as usual cubemap texture. If you open the filder with the PBR example you can fine two type of environment texture rectangular environment and cubemap. Both of them used in scene: first will have influence on PBR shader, the second will be renderend as environment. Sorry for such hack, it will be fixed soon in near coming releases. Oclussion, roughness and metallic maps must be packed as one image each map by RGB channe. R for Acclusion, g for Roughness, B for Metallic.
Co-founder and lead graphics specialist at Soft8Soft.
2017-11-27 at 1:00 pm #775spleeve
ParticipantThanks for the suggestions Will. It could be a very impressive tool once the shortcomings are ironed out. I would love to take advantage of the sale but at the moment there are just to many things that have to be taken care of before it becomes the fluid workflow I was hoping for.
Michael.2017-11-27 at 3:33 pm #777Yuri Kovelenov
StaffHi Michael,
We made a closer look at our PBR implementation and found some bugs and inconsistencies that indeed make using the PBR model difficult or even possible right now.
Our devs have scrambled to fix the issues that you helped us to reveal. I think we’ll issue a bug fix release by the end of this week.
Thank you for your patience and sorry for the inconvenience you experienced.2017-11-27 at 4:10 pm #778spleeve
ParticipantNo problem Yuri. I am looking forward to being able to test it more once the bugs have been fixed.
Michael.2017-11-27 at 11:50 pm #781spleeve
ParticipantA workaround for the brushed metal look is to use Substance Painter.
When plugged into the Verge PBR it seems to work – although there are still discrepancies with the image as seen in the Cycles viewport to that seen in the browser viewport.2017-12-01 at 2:15 pm #975spleeve
ParticipantMapping node still not working in 1.0.1.
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