Home › Forums › Graphics / Blender › Texture Not Visible
Tagged: materials
- This topic has 21 replies, 5 voices, and was last updated 5 years, 6 months ago by Anonymous.
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AuthorPosts
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2018-12-10 at 11:58 am #9661jedankParticipant
Hello,
Why texture is not visible in sneak peek, file attached.
2018-12-10 at 12:37 pm #9668Mikhail LuzyaninStaffWhy texture is not visible in sneak peek, file attached.
How to you locate it on the surcafe? Over UV-map or Generated?
Co-founder and lead graphics specialist at Soft8Soft.
2018-12-10 at 1:08 pm #9673jedankParticipantI used UV for mapping. What’s the problem?
2018-12-10 at 1:25 pm #9674jedankParticipantBy the way, even if I remove the texture it still can’t visibled. For example like this attached file.
2018-12-10 at 1:27 pm #9680Mikhail LuzyaninStaffAttach the blend example, please. with texture.
Co-founder and lead graphics specialist at Soft8Soft.
2018-12-10 at 1:35 pm #96812018-12-10 at 1:41 pm #9683Mikhail LuzyaninStaffHere we go.
For me all works fine. Can you whow a sceenshot of the browsre’s console.
Co-founder and lead graphics specialist at Soft8Soft.
2018-12-10 at 1:54 pm #9689jedankParticipantHi,
After I update chrome to version 71.0, the sky is not visible too. It’s black or blank I don’t know.
Before I updated the chrome, the console just shows first row.
After update, it adding 2 rows about webgl framebuffer.2018-12-10 at 2:09 pm #9691Mikhail LuzyaninStaffHi,
After I update chrome to version 71.0, the sky is not visible too. It’s black or blank I don’t know.
Before I updated the chrome, the console just shows first row.
After update, it adding 2 rows about webgl framebuffer.Please make a screenshot of this chrome://gpu/ and https://www.soft8soft.com/webglreport/ pages.
Co-founder and lead graphics specialist at Soft8Soft.
2018-12-10 at 2:37 pm #9693jedankParticipantThis is it
Graphics Feature Status
Canvas: Hardware accelerated
Flash: Hardware accelerated
Flash Stage3D: Hardware accelerated
Flash Stage3D Baseline profile: Hardware accelerated
Compositing: Hardware accelerated
Multiple Raster Threads: Enabled
Native GpuMemoryBuffers: Software only. Hardware acceleration disabled
Out-of-process Rasterization: Unavailable
Hardware Protected Video Decode: Unavailable
Rasterization: Unavailable
Skia Deferred Display List: Disabled
Skia Renderer: Disabled
Surface Control: Disabled
Surface Synchronization: Enabled
Video Decode: Hardware accelerated
Viz Service Display Compositor: Disabled
WebGL: Hardware accelerated
WebGL2: Unavailable
Driver Bug Workarounds
clear_uniforms_before_first_program_use
decode_encode_srgb_for_generatemipmap
disable_accelerated_vpx_decode
disable_d3d11
disable_delayed_copy_nv12
disable_direct_composition
disable_discard_framebuffer
disable_dxgi_zero_copy_video
disable_framebuffer_cmaa
disable_larger_than_screen_overlays
exit_on_context_lost
force_cube_complete
msaa_is_slow
scalarize_vec_and_mat_constructor_args
disabled_extension_GL_KHR_blend_equation_advanced
disabled_extension_GL_KHR_blend_equation_advanced_coherent
Problems Detected
GPU rasterization should only be enabled on NVIDIA and Intel and AMD RX-R2 GPUs with DX11+ or any GPU using ANGLE’s GL backend.: 643850
Disabled Features: gpu_rasterization
Old Intel drivers cannot reliably support D3D11/WebGL2: 363721
Disabled Features: accelerated_webgl2
Protected video decoding with swap chain is for Windows and Intel only
Disabled Features: protected_video_decode
Some drivers are unable to reset the D3D device in the GPU process sandbox
Applied Workarounds: exit_on_context_lost
Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use
Always rewrite vec/mat constructors to be consistent: 398694
Applied Workarounds: scalarize_vec_and_mat_constructor_args
Old Intel drivers cannot reliably support D3D11: 363721
Applied Workarounds: disable_d3d11
ANGLE crash on glReadPixels from incomplete cube map texture: 518889
Applied Workarounds: force_cube_complete
On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565
Applied Workarounds: msaa_is_slow
Framebuffer discarding can hurt performance on non-tilers: 570897
Applied Workarounds: disable_discard_framebuffer
Direct composition flashes black initially on Win <10: 588588
Applied Workarounds: disable_direct_composition
Zero copy DXGI video hangs on shutdown on Win < 8.1: 621190
Applied Workarounds: disable_dxgi_zero_copy_video
Use GL_INTEL_framebuffer_CMAA on ChromeOS: 535198
Applied Workarounds: disable_framebuffer_cmaa
Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
Applied Workarounds: decode_encode_srgb_for_generatemipmap
VPx decoding isn’t supported well before Windows 10 creators update.: 616318, 667532
Applied Workarounds: disable_accelerated_vpx_decode
Accelerated VPx decoding is hanging on some videos.: 654111
Applied Workarounds: disable_accelerated_vpx_decode
Overlay sizes bigger than screen aren’t accelerated on some Intel drivers: 720059
Applied Workarounds: disable_larger_than_screen_overlays
Delayed copy NV12 crashes on Intel on Windows <= 8.1.: 727216
Applied Workarounds: disable_delayed_copy_nv12
Direct composition causes slow presents on Intel Sandybridge: 775898, 785648
Applied Workarounds: disable_direct_composition
Native GpuMemoryBuffers have been disabled, either via about:flags or command line.
Disabled Features: native_gpu_memory_buffers
Viz service display compositor is not enabled by default.
Disabled Features: viz_display_compositor
Skia renderer is not used by default.
Disabled Features: skia_renderer
Skia deferred display list is not used by default.
Disabled Features: skia_deferred_display_list
Version Information
Data exported 2018-12-10T14:24:02.545Z
Chrome version Chrome/71.0.3578.80
Operating system Windows NT 6.1.7601 SP1
Software rendering list URL https://chromium.googlesource.com/chromium/src/+/2ac50e7249fbd55e6f517a28131605c9fb9fe897/gpu/config/software_rendering_list.json
Driver bug list URL https://chromium.googlesource.com/chromium/src/+/2ac50e7249fbd55e6f517a28131605c9fb9fe897/gpu/config/gpu_driver_bug_list.json
ANGLE commit id f2ed299569c0
2D graphics backend Skia/71 7469a9341afab19271b8ef07af5c16a0f2c4ccc1-
Command Line “C:\Program Files (x86)\Google\Chrome\Application\chrome.exe” –flag-switches-begin –flag-switches-end
Driver Information
Initialization time 3943
In-process GPU false
Passthrough Command Decoder false
Sandboxed true
GPU0 VENDOR = 0x8086, DEVICE= 0x0116 *ACTIVE*
GPU1 VENDOR = 0x10de, DEVICE= 0x1140
Optimus false
AMD switchable false
Desktop compositing Aero Glass
Direct Composition false
Supports overlays false
Overlay capabilities
Diagonal Monitor Size of \\.\DISPLAY1 13.9″
Driver D3D12 feature level Not supported
Driver Vulkan API version Not supported
Driver vendor Intel Corporation
Driver version 8.15.10.2712
Driver date 3-26-2012
GPU CUDA compute capability major version 0
Pixel shader version 3.0
Vertex shader version 3.0
Max. MSAA samples 4
Machine model name
Machine model version
GL_VENDOR Google Inc.
GL_RENDERER ANGLE (Intel(R) HD Graphics 3000 Direct3D9Ex vs_3_0 ps_3_0)
GL_VERSION OpenGL ES 2.0 (ANGLE 2.1.0.f2ed299569c0)
GL_EXTENSIONS GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_texture GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_frag_depth GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_shader_texture_lod GL_EXT_texture_compression_dxt1 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_fence GL_NV_pack_subimage GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object
Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
Disabled WebGL Extensions
Window system binding vendor Google Inc. (adapter LUID: 0000000000007f2b)
Window system binding version 1.4 (ANGLE 2.1.0.f2ed299569c0)
Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache
Direct rendering Yes
Reset notification strategy 0x8252
GPU process crash count 0
Compositor Information
Tile Update Mode One-copy
Partial Raster Enabled
GpuMemoryBuffers Status
R_8 Software only
R_16 Software only
RG_88 Software only
BGR_565 Software only
RGBA_4444 Software only
RGBX_8888 GPU_READ, SCANOUT
RGBA_8888 GPU_READ, SCANOUT
BGRX_8888 Software only
BGRX_1010102 Software only
RGBX_1010102 Software only
BGRA_8888 Software only
RGBA_F16 Software only
YVU_420 Software only
YUV_420_BIPLANAR Software only
UYVY_422 Software only
Display(s) Information
Info Display[2528732444] bounds=[0,0 1366×768], workarea=[0,0 1366×728], scale=1, external.
Color space information {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
Bits per color component 8
Bits per pixel 24
Video Acceleration Information
Decode h264 baseline up to 1920×1088 pixels
Decode h264 main up to 1920×1088 pixels
Decode h264 high up to 1920×1088 pixels
Diagnostics
0
b3DAccelerationEnabled true
b3DAccelerationExists true
bAGPEnabled true
bAGPExistenceValid true
bAGPExists true
bCanRenderWindow true
bDDAccelerationEnabled true
bDriverBeta false
bDriverDebug false
bDriverSigned false
bDriverSignedValid false
bNoHardware false
dwBpp 32
dwDDIVersion 10
dwHeight 768
dwRefreshRate 60
dwWHQLLevel 0
dwWidth 1366
iAdapter 0
lDriverSize 8087040
lMiniVddSize 0
szAGPStatusEnglish Enabled
szAGPStatusLocalized Enabled
szChipType Intel(R) HD Graphics Family
szD3DStatusEnglish Enabled
szD3DStatusLocalized Enabled
szDACType Internal
szDDIVersionEnglish 10.1
szDDIVersionLocalized 10.1
szDDStatusEnglish Enabled
szDDStatusLocalized Enabled
szDXVAHDEnglish Supported
szDXVAModes ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C
szDescription Intel(R) HD Graphics 3000
szDeviceId 0x0116
szDeviceIdentifier {D7B78E66-4256-11CF-0D79-2F27A9C2C535}
szDeviceName \\.\DISPLAY1
szDisplayMemoryEnglish 1760 MB
szDisplayMemoryLocalized 1760 MB
szDisplayModeEnglish 1366 x 768 (32 bit) (60Hz)
szDisplayModeLocalized 1366 x 768 (32 bit) (60Hz)
szDriverAssemblyVersion 8.15.10.2712
szDriverAttributes Final Retail
szDriverDateEnglish 3/26/2012 19:09:58
szDriverDateLocalized 26/03/2012 19:09:58
szDriverLanguageEnglish English
szDriverLanguageLocalized English
szDriverModelEnglish WDDM 1.1
szDriverModelLocalized WDDM 1.1
szDriverName igdumd64.dll,igd10umd64.dll,igd10umd64.dll,igdumd32,igd10umd32,igd10umd32
szDriverNodeStrongName oem2.inf:IntelGfx.NTamd64.6.0:iSNBM0:8.15.10.2712:pci\ven_8086&dev_0116&subsys_07251025
szDriverSignDate
szDriverVersion 8.15.0010.2712
szKeyDeviceID Enum\PCI\VEN_8086&DEV_0116&SUBSYS_07251025&REV_09
szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video\{90BB5EA7-0C49-4F2C-A2B9-7F17401FB2DB}\0000
szManufacturer Intel Corporation
szMiniVdd n/a
szMiniVddDateEnglish n/a
szMiniVddDateLocalized n/a
szMonitorMaxRes
szMonitorName Generic PnP Monitor
szNotesEnglish No problems found.
szNotesLocalized No problems found.
szOverlayEnglish Supported
szRankOfInstalledDriver 00E60001
szRegHelpText
szRevision
szRevisionId 0x0009
szSubSysId 0x07251025
szTestResultD3D7English Not run
szTestResultD3D7Localized Not run
szTestResultD3D8English Not run
szTestResultD3D8Localized Not run
szTestResultD3D9English Not run
szTestResultD3D9Localized Not run
szTestResultDDEnglish Not run
szTestResultDDLocalized Not run
szVdd n/a
szVendorId 0x80862018-12-10 at 3:04 pm #9699Yuri KovelenovStaff2018-12-10 at 3:15 pm #9702jedankParticipantHi,
Thanks for posting your specs. It looks like you are running integrated Intel HD 3000. We have a computer with such the graphics card and will try to investigate the issue.
Thank you Mikhail & Yuri. If it works fine on your computer, so it’s just me. I will continue working on that.
2018-12-10 at 3:26 pm #9704jemCustomerFor what it is worth, I have experienced this missing texture issue as well. I have only seen it this issue when testing on Chrome OS (a Chromebook and a Chromebase). One device was running a modern Intel M3 with integrated graphics. The other was running a very old Celeron. I will get some better data and post to this thread.
Jeremy Wernick
2018-12-11 at 7:17 am #9729Yuri KovelenovStaff2018-12-11 at 10:42 am #9739jedankParticipantFor what it is worth, I have experienced this missing texture issue as well. I have only seen it this issue when testing on Chrome OS (a Chromebook and a Chromebase). One device was running a modern Intel M3 with integrated graphics. The other was running a very old Celeron. I will get some better data and post to this thread.
Actually this is not like missing texture or not loaded, it’s just not visible when it launched on browser, I guessed this is just about the graphic card or software that not compatible. Thanks for your response.
Yes, the problem with older integrated GPUs is that on Windows, WebGL implementations use DirectX 9 as backend (via ANGLE). I’m recalling, WebGL/DirectX 9 combo has been buggy since the beginning.
Hi, Yuri, I’ve updated my verge3d to 2.9.1 and chrome as well and it’s working now. This is the screenshot.
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