Home › Forums › Bug Reports and Feature Requests › Text Annotations
- This topic has 15 replies, 4 voices, and was last updated 6 years, 11 months ago by Yuri Kovelenov.
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2017-11-24 at 4:15 pm #725donalffonsCustomer
Just bought it :).
One thing I really like about Blend4Web is that you could add text annotations very easily. Are you planning something similar? And if yes, do you have an estimate when?
Depending on your answer I might or might not implement something for myself.
Best regards
-Sebastian2017-11-24 at 4:45 pm #726Yuri KovelenovStaffSebastian, thank you for becoming our customer!
Verge3D supports dynamic text which can be updated via API or with Puzzles. You also need billboards which can be setup in Blender using Track To (spherical) or Locked Track (cylindrical) constraints.
See the example file attached :)
Attachments:
You must be logged in to view attached files.2017-11-24 at 5:46 pm #728donalffonsCustomerDynamic Text Objects are pretty cool :). I just played around with puzzles to make it change. Thanks a lot for sharing the example.
However, to show longer text descriptions with styling and line breaks and maybe pictures, using HTML somehow integrated into the 3D scene is a pretty good thing, I think.
Are you planning this kind feature for the near future?
2017-11-24 at 5:53 pm #729Yuri KovelenovStaff2017-11-24 at 6:21 pm #730donalffonsCustomerThanks for sharing the example. I don’t understand quite yet the connection between three.js and verge3d, but it seems pretty awesome that you can apply three.js examples to verge3d (Is verge3d based on three.js?).
That will certainly help me getting it done. However, for me it would be helpful if there was a GUI-way of doing (saving me time).
I’m very satisfied so far though :).
2017-11-24 at 7:23 pm #733Yuri KovelenovStaff2017-11-29 at 11:07 pm #895donalffonsCustomerAre you kidding me? It took 5 days from me requesting text annotations until they are implemented?! Holy cow.
Kudos, Sir.
It would be great if you could also adress the performance issue, that I sent via mail :).
2017-11-30 at 8:30 am #901Yuri KovelenovStaff2017-12-01 at 10:20 pm #977mcolinpCustomerAnother feature enhancement to Annotations: File Meta Data.
I’m not even certain if this is possible in Blender; but most 3D CAD programs use meta data fields as associative information. Some of the Metadata in CAD systems is auto-generated; such as “Weight, density, etc; based on the users selection of a “Physical Material”. Other things that might be included as metadata could include, but not limited to: Part Name, Part #, Designer, Status (WIP or Completed), Approvals by specific managers, Third Part Vendor (Perhaps w/ a web link), as well as many other “custom Categories created as needed.
I would say that most designers and engineers would like to have a way to include some of these data-blocks with parts (Meshes); and be able to display them in either a window to the side, or an annotation. (With the window to the side option; I could envision a user picking a “part’ and a window popping up on the side or corner of the screen; with all metadata for the selected part shown.)
How this data is aggregated into a blender file; I’m still unsure.
2017-12-01 at 10:41 pm #978mcolinpCustomerI did a little quick digging; and came up with a couple possibilities.
1) In the Blender “Object Panel”, you can add -> “Custom Properties”
seen here:
https://i.stack.imgur.com/qHikt.png
2) Most Cad programs can export an excel sheet or xml file that could be available to link somehow.
2017-12-02 at 11:38 am #984Yuri KovelenovStaffHello mcolinp,
I think I understand your request of having the possibility to attach some info to objects which can be then be automatically displayed in the browser. Fortunately after Verge3D 1.0.1 update you can achieve the same with Puzzles by adding text with annotations. After adding support for more 3D editing suits (such as 3ds Max) we’ll probably have more understanding on how to make this feature available on the editor level.
2017-12-14 at 10:44 pm #1223mcolinpCustomerYuri; feel free to reach out to me when you start considering how to develop this more comprehensively.
I own many licenses to software that could be useful in testing scenarios with other software packages. I have Autodesk’s Product Design Suite Ultimate (2013) which includes:
– 3DS Max design
– AutoCAD Mechanical
– AutoCAD Electrical
– Mudbox
– Navisworks
– ShowcaseI also hold current releases of :
– Autodesk Alias
– Autodesk Inventor
– Autodesk Fusion
– Rhino2017-12-15 at 7:39 am #1231Yuri KovelenovStaff2018-01-07 at 10:33 pm #1572a.grackiCustomerHow we can remove the annotation by second click, So “when clicked ..” we add annotation and when clicked again we remove it. I’m not a coded, trying something with logic with variables but with no success.
And it can be possible to show annotation when place the cursor over the object, lets say “after 2 sec of cursor over object…” so we can remove it after certain period of time , and leave commend when clicked for other purposes
2018-01-08 at 9:15 am #1575Yuri KovelenovStaffHow we can remove the annotation by second click, So “when clicked ..” we add annotation and when clicked again we remove it.
Check out the Spinner example where the first click starts animation and the second click stops it.
nd it can be possible to show annotation when place the cursor over the object
This event is currently unsupported and we are not sure if we’ll be supporting this, as it introduces a difference with touch screen devices. Still you can code this of course and connect with Puzzles via ExternalInterface. https://developer.mozilla.org/en-US/docs/Web/Events/mouseover
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