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Tensorflow/Blender/Plugin support (for Blender conversational ML/Ai agent)?

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  • #48450
    gg0d
    Participant

    Good day,

    Essentially, in my open source project, I combined tensorflow into Blender 2.9.1, via a plugin. So far, I’ve managed using Verge3d 3.6, to create a verge3d web project, although my 3d being’s skin is invisible:

    In Blender screenshot:

    My open source project

    In browser:

    xSynth verge3d issue

    1. I notice all my functionality from blender scene is gone, like my dialog and key press response.

    2. Am I required to use puzzles to aim to reconstruct the dialog (added to Blender via my custom plugin) as well as my Blender3d key presses?

    #48452

    hi,

    check out the normals – may be they are inverted (or make the material double-sided)

    Am I required to use puzzles to aim to reconstruct the dialog (added to Blender via my custom plugin) as well as my Blender3d key presses?

    yes, all the interactivity should be implemented with Puzzles or JavaScript

    Chief 3D Verger | LinkedIn | Twitter

    #48455
    gg0d
    Participant

    hi,

    check out the normals – may be they are inverted (or make the material double-sided)

    Am I required to use puzzles to aim to reconstruct the dialog (added to Blender via my custom plugin) as well as my Blender3d key presses?

    yes, all the interactivity should be implemented with Puzzles or JavaScript

    Thanks for reply. Are custom plugins from Blender carried over?

    Yes, the screenshot already reflected the “double” option in the camera/verge 3d setting, together with flip normals/edit mode.

    So, no solution for this for now.

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