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Support for 3dsMax Shell material

Home Forums Bug Reports and Feature Requests Support for 3dsMax Shell material

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #21703
    mugga
    Participant

    I would like to ask if it would be possible to support the shell material used by 3dsmax.

    I’m mainly using the shell material when baking textures/lighting. It would be great if verge could use the “baked material” slot when exporting.

    #21740

    Hi,

    can you prepare some example of a material which uses shell?

    Chief 3D Verger | LinkedIn | Twitter

    #21769
    mugga
    Participant

    Sure, no problem.
    Attached you find a zip with an gltf and the max file. If you need anything else please let me know.

    It would be great if the material in the “baked material” slot, would be applied on export to the glft.

    #21783

    we’ll check it out, thanks

    Chief 3D Verger | LinkedIn | Twitter

    #24798
    web
    Customer

    I would also need that functionality. Any updates, when this could get implemented?

    #24807

    We’ll consider implementing Shell material. Thanks!

    Chief 3D Verger | LinkedIn | Twitter

Viewing 6 posts - 1 through 6 (of 6 total)
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