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Support for 3dsMax Camera Map Per Pixel

Home Forums Bug Reports and Feature Requests Support for 3dsMax Camera Map Per Pixel

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  • #33827
    web
    Customer

    Would it be possible to implement the Camera Map Per Pixel shader/map?

    #33851

    Hi,
    I’m not sure if that map will work for real-time rendering. If the camera rotates how that map will be positioned on the object?

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #33879
    web
    Customer

    I dont quite now how this would technically work on the webGL side. But its good when you got prerendered images from highly detailed model and want to project them onto a low poly model.

    It would be great for a current project I’m working on:
    https://dreidesign.com/dev/

    I got a prerendered image sequence rendered a predefined camera path. If you could project this image sequence onto a low poly model it would be great.

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