- This topic has 11 replies, 6 voices, and was last updated 4 years, 5 months ago by Ivan Lyubovnikov.
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2019-06-04 at 8:22 am #15320AnonymousInactive
I would like to optimize my work for mobile and use “supersampling” puzzle for that, according your puzzle example (in attachment). I guess, it should be founded in post-processing tab, but it is not there. Also “disable rendering” puzzle doesn’t exist in that form as in your screenshot. Please help.
2019-06-04 at 8:30 am #15328zjbcoolCustomerIt is in scene tap. :)
2019-06-04 at 9:18 am #15329AnonymousInactiveI think, I am blind. I don’t see that puzzles there :(
2019-06-04 at 9:41 am #15332Mikhail LuzyaninStaffI think, I am blind. I don’t see that puzzles there :(
Now it’s combined with Disable Rendering and called Anti-Alias Last Frame.
Co-founder and lead graphics specialist at Soft8Soft.
2019-06-04 at 9:46 am #15333AnonymousInactiveand where ist supersampling puzzle?
2019-06-04 at 10:04 am #15334Mikhail LuzyaninStaffand where ist supersampling puzzle?
Anit-Alias Last Frame checkbox now instead of Supersamling puzzle. Now it’s automaticly supersample a frame after rendering is stopped if you checked this checkbox.
Co-founder and lead graphics specialist at Soft8Soft.
2019-06-04 at 10:29 am #15338AnonymousInactiveAha, got it ! Thanks!!
2020-07-04 at 10:53 pm #29660GLiFTeKCustomerand where ist supersampling puzzle?
Anit-Alias Last Frame checkbox now instead of Supersamling puzzle. Now it’s automaticly supersample a frame after rendering is stopped if you checked this checkbox.
suggestion: possibly change that in the User Manual, as it still (year later) refers to the supersampling puzzle there, and maybe add info that the anti-aliasing checkbox is referring to the last frame before disabling rendering? lil ambiguous there.
also, do you have to run that in a (time) “every frame” puzzle if you want it constantly checked, if called from within a procedure?
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plz share Discord link & on your signature!2020-07-06 at 11:22 am #29720Ivan LyubovnikovStaffsuggestion: possibly change that in the User Manual, as it still (year later) refers to the supersampling puzzle there, and maybe add info that the anti-aliasing checkbox is referring to the last frame before disabling rendering? lil ambiguous there.
Thanks, will fix that.
also, do you have to run that in a (time) “every frame” puzzle if you want it constantly checked, if called from within a procedure?
Do you mean the case where you want the anti-alias effect from this puzzles to be applied every frame but without rendering being stopped at all?
Co-founder and lead developer at Soft8Soft.
2020-07-07 at 10:17 am #29759webCustomerYeah, I would also like to know. If you can set anti-alias on runtime via javascript/puzzle?
2020-07-08 at 8:09 am #29806webCustomerI looked a bit further in the api, and found the “enableSSA” method.
So you can change/enable SSA quite easily on runtime:
appInstance.enableSSAA(1);
But not via puzzle, I think.2020-07-09 at 7:58 am #29868Ivan LyubovnikovStaffBut not via puzzle, I think.
You’re right, there’s currently no way to enable SSAA only via puzzles.
Co-founder and lead developer at Soft8Soft.
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