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Subsurface Scattering (Fake)

Home Forums General Questions Subsurface Scattering (Fake)

  • This topic has 1 reply, 2 voices, and was last updated 9 months ago by kdv.
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  • #70809
    tomtm
    Participant

    Hi,
    Is there a possibility to have Subsurface Scattering in Verge3D?
    I saw some discussions from 2021, maybe there is a solution here yet?

    Thanks Tom

    • This topic was modified 9 months ago by tomtm.
    #70815
    kdv
    Participant

    For now this way only
    https://threejs.org/examples/?q=sub#webgl_materials_subsurface_scattering

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

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