It is nice to see all the recent improvements and I am discovering so much potential in verge3d, keep up the good work!
In the past I requested the subsurface scattering feature before, but I understand there is a long feature request for implementation.
However and correct me if I am wrong I don’t think it will be difficult to implement. Or maybe I am missing some options. I know it is possible in the webgl environment and I see this even in a example from verge3d
https://cdn.soft8soft.com/demo/examples/webgl_materials_subsurface_scattering.html
It would be so nice to have this implemented and will be a huge improvement in rendering and will open up so much for us visual artists.
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