@gonkun, is there any diagnostic information logged to the Chrom Dev Tools console?
If a scene fails to load that early in its progress it is almost always because of a missing file or asset. I would guess that the gltf/bin files are missing. Pop open your Dev Tools and look for something like this:
If you see an error like this:
-Verify that you have exported a “Verge 3D gltf (.gltf)” from Blender
-Since it appears that you are attempting to use LMZA compression in Blender, verify that you have checked the “compressed assets” checkbox in the “configure application” puzzle piece in your init tab. This will cause your application to attempt to load gltf.xz/bin.xz versions of the gltf files.
-You did not mention from where you were testing your application. If it is from the local web server built into the Verge3D App Manager or the Soft8soft CDN, the steps above should suffice. If you are deploying it to your own webserver or a 3rd party webserver, you need to ensure that the webserver has the proper configuration to serve .gltf, .bin, and .xz file types.
I hope this helps
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