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Home › Forums › Graphics / 3ds Max › Stretch UVs with parametric models ?
Found a solution in 3ds max.
madeinply wrote: Found a solution in 3ds max.
Sounds interesting : can you explain it, please ?
"1+1=3... for large values of 1"
In 3ds Max you can try to use Modifier: “Map Scaler WSM” (not Map Scaler OSM) so the texture won’t be stretched when you change the object size.
Hope this helps.
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