Home › Forums › General Questions › State of WebXR
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2019-05-31 at 7:39 am #15184Alexander KovelenovStaff
State of the WebXR API with Brandon Jones.
Most important news:
- WebXR spec will be nearly completed in July
- Several browser implementations are planned by the end of the year
- WebXR is more streamlined and unified than WebVR
- It also offers much better performance
2019-05-31 at 12:29 pm #15191NewFakeCustomerNewFake :)
2019-06-03 at 4:55 am #15236CrunchCustomerAlex can you elaborate on where we are at right now with VR in Verge3d, and what we can expect with Verge3d when WebXR releases?
I don’t have VR goggles so haven’t had the pleasure of seeing any Verge3d creations in VR but my understanding was/is if i check the “VR” box when starting a Verge3d project, I have a VR project that can be viewed on basically any VR setup with a webrowser/internet.
Last I read, I believe Yuri mentioned that VR in Verge3d was sort of in pause mode until VR standards get hammered out? It sounds like WebXR is the completion we’ve been waiting for.
Until then, if I go out tomorrow and buy a new Occulus Quest, what can I expect to see if I create a VR project using the current 12.4 build of Verge3d?
I had a Samsung VR gear a few years ago and remember using the built in web browser to surf the internet. It was similar to watching a movie on the VR headset, where the browser projects on a flat plane front of me – like a VR movie theatre. Since Verge3d is displayed in a browser window, is it like that? I imagine the ‘full screen’ mode would make it more of immersive VR experience. I am not sure what to expect it to look like and I realize asking someone to try and explain what VR looks like to someone is like asking them to describe what an onion tastes like..
but…Anything you could provide would be appreciated.
Very excited to start playing around with this.
thanks2019-06-03 at 2:26 pm #15296jbetbeCustomerSincerely… I’m more interested in an easy AR. More accessible and cheaper for most of the people and finally for our products.
Have you seen what 8th wall are doing?2019-06-03 at 3:11 pm #15297Alexander KovelenovStaffHi, on the VR side it won’t be a problem. You can use headsets such as Oculus Quest on top of the older WebVR standard (don’t forget to enable “Legacy VR” checker when creating your apps). It’s already available in stable Firefox and Chrome (needs activation) and as such works pretty good.
About AR it’s a bit complicated. Hopefully, by July we’ll have a stable WebXR implementation in Chrome browser, as such you can use surface detection feature to place your models in 3D space. We did have this feature working in Puzzles so we’ll only need to update them.
2019-06-03 at 8:54 pm #15311CrunchCustomerI think AR is cool too but until they come out with the goggles/glass, its basically just novelty like that pokemon apps. MS HoloLens 2, now that is will be a good step forward to getting into the Matrix 😊
https://www.microsoft.com/en-us/hololens
Thanks for the reply Alex. I am all set on getting me an Occulus Quest, if they were only in stock right now! Can’t wait to get Verge3d going in VR!
2019-07-28 at 11:19 am #17326Alexander KovelenovStaffA have great news! WebXR specification just reached VR complete milestone.
Also, in the upcoming version of Verge3D, we’re going to provide stable VR features on Chrome 76+ browsers as well as experimental AR support. Stay tuned!
2019-07-30 at 2:11 pm #17387jbetbeCustomer2019-07-30 at 6:21 pm #17398CrunchCustomer -
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