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Specular-Only Lights

Home Forums Graphics / Blender Specular-Only Lights

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  • #76607
    masj
    Participant

    There is a light setting to control a light’s contribution to diffuse and glossiness (specularity).
    If Diffuse is set to 0 and Glossiness to 1, it works as expected in Blender (only specularity of materials is lit), but in V3D, the same light seems to illuminate both.
    Is this not yet supported in V3D? (is it even possible to do in webgl?)
    I looked at the developer docs, and there doesn’t seem to be a way to control diffuse/glossiness contribution separately in the Light object.

    Thanks in advance for any insights.

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    #76611

    It’s not supported settings.

    Co-founder and lead graphics specialist at Soft8Soft.

    #76624
    masj
    Participant

    Not supported in V3D, or not supported with broadly in three.js/webgl?
    Is it something that can be supported in a future release?

    #76627

    Not supported in V3D

    Not supported in V3d.

    Is it something that can be supported in a future release?

    You can create a topic feature request, for now we have no near plan of supporting it.

    Co-founder and lead graphics specialist at Soft8Soft.

    #76639
    masj
    Participant

    Good to know. Will do that. Thanks.

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