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Sound

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Viewing 10 posts - 1 through 10 (of 10 total)
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  • #8064
    jsteidele
    Participant

    Hey,

    my sounds are not playing. :cry: Do we only need to add the puzzle: “play sound”? or is there something else we need to add before to load up the sound file? the sound file (mp3) is located in my application folder. :bye:

    I can send a dropbox file via email if needed

    #8065

    Hi,

    check out our PBR example where a sound puzzle is used. Does this example work for you?

    Chief 3D Verger | LinkedIn | Twitter

    #8097
    jsteidele
    Participant

    unfortunately no, it doesn’t,

    I tried the same puzzle, but for some reason it doesn’t play. I even tried sound files from the industrial robot.

    name: sound1.mp3
    in puzzle “play sound ./sound1.mp3
    in acctual folder on my PC: C:\Users\Johannes\Desktop\Blender\BlenderETC\verge\verge3d\verge3d-blender-2.8.0\verge3d\applications\TP_unit_verge3d

    On another note Yuri, please embrace the english speaking world, your english is great and so is the english of your fellow colleagues, but there has to be more than examples -> We need english tutorials, I mean it would boost your sales also. And your work is great, why have the industrial robot in russian only for example. I hope I didn’t offend you, I just don’t understand :unsure:

    #8099

    I think I understand the reason for sounds not playing: from your visual_logic.js file I see that you are using back slashes, but the web works with forward slashes like “./sounds/base_moving_sound.mp3”
    This should fix the issue.

    As of English tutorials, the translations are already on the way, please stay tuned! ;-)

    Chief 3D Verger | LinkedIn | Twitter

    #8100
    jsteidele
    Participant

    Thanks alot Yuri,

    thanks also for the english tutorials, I am looking forward to those. Keep up the great work! :rose:

    #8101
    jsteidele
    Participant

    nah doesn’t fix it unfortunately. Looking into the visual_logic in my application folder it’s also forward slashed.
    function() {
    playSound(loadSound(“./sound1.mp3”), false);

    #8102
    jsteidele
    Participant

    Okay I found the issue: I actually fixed it by following your remarks in another thread
    -> My suggestion is that your current application template is too old to be recognized by the App Manager. The best way to fix this is to perform clean updating – meaning that you update not only the engine (v3d.js), but also the app template (.html, .css and .js files). This should not take long:

    1. Move your app folder out of applications folder
    2. Create a new app with the same name
    3. Copy .blend files, textures and visual_logic.xml file from your old app folder to the newly created app folder
    4. Export to .gltf
    :yahoo:

    So I guess something went wrong on my side during the updating process after today’s rollout. :wacko:

    #8103

    okay, it’s strange but I’m glad that everything works for you now :good:

    Chief 3D Verger | LinkedIn | Twitter

    #8120
    vincent
    Customer

    2. Create a new app with the same name

    In my case, I have the similar trouble with the Apps Manager, I work with a custom htlm and Blender in the same time, the icon PUZZLE in one of the Apps Manager is missing.

    “Move your app folder”, it’s mean, all your APPS our just the case study ?

    #8128

    “Move your app folder”, it’s mean, all your APPS our just the case study ?

    Yes, clean updating suggests removing an entire app folder. Then the resources are cherry-picked back to a new app. If you have custom HTML, this means that the changes from your old HTML should be applied to the new HTML template as well (using a text editor).

    Chief 3D Verger | LinkedIn | Twitter

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