Home › Forums › Graphics / Blender › Some vertice won't take weight
- This topic has 28 replies, 3 voices, and was last updated 5 years, 6 months ago by Mikhail Luzyanin.
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2018-03-01 at 11:37 am #2593Philip FongCustomer2018-03-01 at 12:46 pm #2595Mikhail LuzyaninStaff
By the way, your loader image not clean
What browser and device do you use?
Co-founder and lead graphics specialist at Soft8Soft.
2018-03-01 at 4:30 pm #2597Philip FongCustomerFirefox, Xiaomi phone.
2018-03-02 at 7:32 am #2605Mikhail LuzyaninStaffNothing change to the dino, just the weight paint clean up and environment texture.
When shadow is enabled, the blurry effect look less obvious.
Ok, we try to reproduce the issue on different PC. Can you also test your model on different PC and look is the problem appears everywhere or not and write wich hardware do you used for tests? Because we still can’t find the difference on our PCs.
Firefox, Xiaomi phone.
Thank you will look at it closely.
Co-founder and lead graphics specialist at Soft8Soft.
2018-03-06 at 4:52 pm #2676Philip FongCustomerThink the blurry effect is mip map in Verge3D, zoom in and out will see the difference, I hope by scaling the whole scene can control the distance.
2018-03-07 at 1:20 pm #2691Mikhail LuzyaninStaffThink the blurry effect is mip map in Verge3D, zoom in and out will see the difference, I hope by scaling the whole scene can control the distance.
I found why you see the difference. You used the diffuse texture also as bum map, as I can see in your screenshots and blender file where you set up a bump as 0.187. It give add some details to the texture so it looks like it less stretchy, but in the engine bump is not supported and it omited. Try to bake normal. Because we testet your model on multiple PC and can’t find the difference. We see the difference only if we switch on the bump on the model and try to export.
Co-founder and lead graphics specialist at Soft8Soft.
2018-03-07 at 3:00 pm #2698Philip FongCustomerThe latest scene is a baked texture, only my first test has bump map.Trex-web
2018-03-07 at 4:08 pm #2703Mikhail LuzyaninStaffThe latest scene is a baked texture, only my first test has bump map.Trex-web
Ok, thank you for the new example, as I said before the texture in the old and new examples little different and now we can see the difference in blender and the engine. It’s because of anisotropic filtering, we’ll added it to our TODO list and it will be available to enable it in one of the next releases.
Co-founder and lead graphics specialist at Soft8Soft.
2019-06-10 at 7:11 am #15502tomcdParticipantDear Developers,
I made some animation with 4 bones (m, m.001, m.002, m.003) controlling the mouth movement with weight paint. I clean up all other bones weight paint that may affect the mouth. The result looks fine inside Blender & Cycle, but when view in “sneak peek” at the end the mouth movement gone wrong.
Could you please help? Thank you!I attached the Blender file
Attachments:
You must be logged in to view attached files.2019-06-10 at 7:18 am #15505Mikhail LuzyaninStaffI made some animation with 4 bones (m, m.001, m.002, m.003) controlling the mouth movement with weight paint. I clean up all other bones weight paint that may affect the mouth. The result looks fine inside Blender & Cycle, but when view in “sneak peek” at the end the mouth movement gone wrong.
Could you please help? Thank you!Hi, you need to clean all weight with 0. I done it for you on the character’s head and it’s started to work propertly. (see atachhed file)
Attachments:
You must be logged in to view attached files.Co-founder and lead graphics specialist at Soft8Soft.
2019-06-10 at 7:37 am #15508tomcdParticipantThanks! But I cannot open the file. I am using Blender 2.79b (company pc cannot run 2.8). Do I need to Select the head> edit mode> select all vertex> object data tab>Vertex Groups> set weight bar from 1.000 to 0 ?
2019-06-10 at 7:54 am #15509Mikhail LuzyaninStaffThanks! But I cannot open the file. I am using Blender 2.79b (company pc cannot run 2.8). Do I need to Select the head> edit mode> select all vertex> object data tab>Vertex Groups> set weight bar from 1.000 to 0 ?
You just need to go to vertex weight paint mode and on the left pannel select Clean then All Vertex Groups and set limit to 0.001
Co-founder and lead graphics specialist at Soft8Soft.
2019-06-10 at 8:03 am #15510tomcdParticipantIt’s working fine now! Thank you very much !
2019-06-10 at 8:05 am #15511Mikhail LuzyaninStaffCo-founder and lead graphics specialist at Soft8Soft.
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