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Some questions about Verge3D

Home Forums General Questions Some questions about Verge3D

Viewing 5 posts - 1 through 5 (of 5 total)
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  • #2157
    gfxgeezer
    Participant

    Hi,
    I’m considering trying out Verge3D, I have some questions on what it IS:

    for example, can I have an input box on a website, and if someone writes “CRAZY” and clicks Submit, the site will show “CRAZY” in *3D* text?? ie. does it interact with the REST of the browser?

    2) Suppose I have a 3d model of a human head – when I click it, I want smoke to come out of the head – is this possible to do on a website?? Will this kind of thing involve Python coding INSIDE Blender, or will it be done in Verge#D? I find the whole thing a little confusing….

    Can any game made inside Blender be put on a website with Verge3D?

    Thanks.

    #2158

    Hi,

    does it interact with the REST of the browser?

    absolutely. There i so called External Interface which allows Puzzles to communicate with JS code and vice versa.

    is this possible to do on a website?? Will this kind of thing involve Python coding INSIDE Blender, or will it be done in Verge#D?

    Everything is done on the browser side. With Puzzles you can do many tasks w/o coding.

    Chief 3D Verger | LinkedIn | Twitter

    #2187
    gfxgeezer
    Participant

    Thanks for your reply, Yuri.

    Just out of curiosity – what kind of knowledge is required to build something like this? It seems almost an UNBELIEVABLY amazing piece of software, this thing… How exactly does one generate Javascript??!!
    Where did you get the skills to make this?

    Are you by any chance a demoscener? :)

    #2190

    what kind of knowledge is required to build something like this? It seems almost an UNBELIEVABLY amazing piece of software, this thing

    Thanks for your kind words. Puzzles are possible thanks to the Blockly framework, which in turn is being developed by Google hackers. B-)

    How exactly does one generate Javascript??!!

    Each puzzle represents a certain piece of JS code, with inputs and outputs representing function arguments and return values. Connected together, puzzles produce a chain of JS function calls. Node-based shader editors work in a similar fashion.

    Where did you get the skills to make this?

    We have been working in this industry for 9 years :wacko:

    Are you by any chance a demoscener?

    Nope, but I love nice little 3D scenes, thats for sure! :)

    Chief 3D Verger | LinkedIn | Twitter

    #2193
    gfxgeezer
    Participant

    >We have been working in this industry for 9 years :wacko:

    No, I meant which college or whatever did you go to? What did you study there?

    >Nope, but I love nice little 3D scenes, thats for sure! :)

    No no – just Google “demoscene”. You might like it :)

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