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some objects not rendering on Windows

Home Forums Bug Reports and Feature Requests some objects not rendering on Windows

Viewing 11 posts - 1 through 11 (of 11 total)
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  • #20149
    Anonymous
    Inactive

    Hallo, I experience strangeness:
    When I edit my project on linux, everything looks fine on my local machine (sneak peak + app manager) and on the server side too. But on Windows a few objects not render and also I don’t see them on server side (checked with firefox and google chrome – same problem). Anybody has some clue? I see that mobile browser render all objects too. Is it graphic driver issue?

    #20152

    Hi,
    any errors are printed in the browser console?

    Chief 3D Verger | LinkedIn | Twitter

    #20156
    Anonymous
    Inactive

    any errors

    #20170
    Anonymous
    Inactive

    Sorry, Yuri, I didn’t see, but there is an error:
    `v3d.WebGLProgram: shader error: 0 35715 false gl.getProgramInfoLog invalid shaders ERROR: 0:2344: ‘node_’ : no matching overloaded function found

    to @ v3d.js:1

    v3d.js:1 v3d.WebGLShader: Shader couldn’t compile.

    I go now to Windows and check there.. Can’t identify the wrong shader

    #20171
    Anonymous
    Inactive

    Yuir,
    I uploaded that project to the cloud. It looks like sub.scatering node not working on windows:
    link

    #20173

    Tested in Linux Mint 19.2 – 64 bit with Google Chrome v77.0.3865.120

    It seems to me to work well in my system

    #20244
    Anonymous
    Inactive

    yes, exactly. On my Linux works too. But on Windows the sheeps are not appearing

    #20290
    illussimo
    Customer

    Cute with all the sounds! :yes:
    But you are right the sheep don’t appear here on Windows in both Firefox and Chrome. I have included a screen capture with error logs.
    Hope it will help. :bye:

    #20303

    Yep, confirming the issue. Although the error is different for me:

    v3d.WebGLProgram: shader error: 0 35715 false gl.getProgramInfoLog Too many attributes (skinWeight)

    Looks like you sheep model has too many skinning weights per vertex. You might simplify it a bit.

    Chief 3D Verger | LinkedIn | Twitter

    #20412
    Anonymous
    Inactive

    So I just want to say, how I solve my problem. That error shouldn’t appear because it was working in previous versions and I did no editing on sheeps at all. So I saved the sheeps in new clean file, deleted sheeps from set and reimported them again into scene from the new credated sheeps file. That was enough to make the scene working under Windows. The weight/skin problem not existing anymore and npo errors at all – I can’t explain what was wrong, but maybe this way of repairing files could help some other devs…
    :yahoo:

    #20413

    glad you worked it out! :yahoo:

    Chief 3D Verger | LinkedIn | Twitter

Viewing 11 posts - 1 through 11 (of 11 total)
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