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solar system

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Viewing 15 posts - 16 through 30 (of 30 total)
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  • #13999

    i use a constraint trackto camera but it doesn’t seem to work

    can you please attach a narrowed down blend file for us to take a look?

    Chief 3D Verger | LinkedIn | Twitter

    #14000

    and in firefox the background image doesn’t appears

    this I was unable to reproduce either on Windows or on Linux. Can you attach a screenshot?

    Chief 3D Verger | LinkedIn | Twitter

    #14020
    pierre 3d
    Participant

    yes
    https://ahp.li/f954ab0d7ff80085bad9.blend
    i have try a constraint track to camera with a simple file one sphere and one bilboard orbiting around the center and it works fine but not in my project

    i use a constraint trackto camera but it doesn’t seem to work

    can you please attach a narrowed down blend file for us to take a look?

    #14026

    You’ve got a Panoramic camera in the scene, it’s not supported and somehow broke the constraints, change it to perspective for now, hope it can be fixed soon.

    Co-founder and lead graphics specialist at Soft8Soft.

    #14075
    pierre 3d
    Participant

    thanks for all your reply i have made the change and it works well now (except the background image in firefox :unsure: )

    just a last question i want my textures in a textures folder( myapp/textures) i can do it by decompressing the gflt.xz editing the .gflt file with visualcodestudio and replacing the “uri” with an “uri”/textures/texture.png and recompressing but could i do it easier way in blender before exporting the verge3d.gltf?

    #14077

    except the background image in firefox

    can you please give a link to a published app where this can be seen?

    i want my textures in a textures folder

    At the moment all the textures are placed near the .gltf file upon export.
    We’ll think about making this optional.

    Chief 3D Verger | LinkedIn | Twitter

    #14079
    pierre 3d
    Participant

    i see the background in edge and chrome but not in firefox
    http://blend4web.pagesperso-orange.fr/systeme_solaire/systeme_solaire.html

    #14082

    Can you type about:support to Firefox’ address bar and attach here the output?

    Chief 3D Verger | LinkedIn | Twitter

    #14083

    you can also try making your environment map power-of-two: 2048×1024 px and see if it helps (and other textures too)

    Chief 3D Verger | LinkedIn | Twitter

    #14086
    pierre 3d
    Participant

    Can you type about:support to Firefox’ address bar and attach here the output?

    https://ahp.li/08f9200252ef80e445e0.txt

    you can also try making your environment map power-of-two: 2048×1024 px nothing change

    #14112

    ok, so far we’re not reproducing this, but we’ll check this on other hardware

    Chief 3D Verger | LinkedIn | Twitter

    #14114
    pierre 3d
    Participant

    i have created a new app and i have put an environnement texture
    doesn’t work with firefox and firefox developper version
    and it works in chrome
    here are the errors of the console for chrome and firefox developperversion
    may it help you
    https://ahp.li/66178d3556d88fff2974.txt

    https://ahp.li/935e0c15add53a61c995.txt

    #14120

    Thank you for posting those logs. I see there is printed an exception which sounds familiar: COLOR_ATTACHMENT0Attachment has an effective format of RGB16F, which is not renderable.

    We’ll try to investigate it further. Thanks again. :good:

    Chief 3D Verger | LinkedIn | Twitter

    #14122

    Hi,
    it seems we fixed this issue in Verge3D 2.12 pre3. Please download this version and update your app to confirm this fact :)

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #14137
    pierre 3d
    Participant

    yes i have tried with the new version and it works fine :good:
    i have also tried with .webp textures it works too

Viewing 15 posts - 16 through 30 (of 30 total)
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