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Slow performance in Firefox

Home Forums WebGL & WebXR Troubleshooting Slow performance in Firefox

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #31400
    web
    Customer

    I would like to know if anybody experienced quite slow performance on firefox in comparision to chrome.

    I’ve implemented a performance measure in my application. And when I run it via chrome I get an average of 58 fps and on firefox on the same machine just around 38 fps.

    Does anyone experienced the same on their system?

    #31427

    Unfortunately FF is known for its slow performance with regard to WebGL. There is little we can here. :unsure:

    Chief 3D Verger | LinkedIn | Twitter

    #31431
    web
    Customer

    Okay, got it.
    So only thing we could do is to maybe adjust quality etc. for firefox that we get a decent framerate.

    Can you maybe tell if there is a specific thing, which is slows down firefox? Texture size, or shader complexity, polycount?

    #31435

    I think the overall WebGL canvas performance is the reason. But you can always try to use simpler shaders for FF.

    Chief 3D Verger | LinkedIn | Twitter

    #31445
    web
    Customer

    I looked into that a bit. It seems that texture size of the environment is having a pretty hard effect on firefox performance. I’ve also seen that everything higher than bilinear filtering for the shadows got quite a big impact. Even when there are not so much shadows.

    #31447

    Got it! thanks for sharing your observations! :good:

    Chief 3D Verger | LinkedIn | Twitter

Viewing 6 posts - 1 through 6 (of 6 total)
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