Hi all,
I’m wondering if somebody can point me to some tutorials or information on creating sky boxes, or back drops? I’m looking to find some best practices for real-time rendering. Its been difficult to find thorough tutorials on the matter, for some reason. I’m just not looking in the right places. There was an awesome demo by a user here (Simo3DW) that showed a spaceship with some terrain that faded into a mountain range in the distance, and northern-lights-esque sky. Very cool. I’m dying to know how they did it!
For example, I’d like to create a simple night sky with some stars. Should this be procedural or image-based? And how to have my “ground” fade into the horizon seamlessly? These are the kinds of challenges I’m trying to resolve.
And yes, I did watch one of Soft8soft’s tutorials that included the creation of a background, using HDRI lighting, which was great. I’m just looking for more info. :)
Thanks!
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