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Skinned cylinder driven by baked keys created disappearing geometry

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  • #38495
    benleo
    Participant

    Hello,

    I have a skinned cylinder traveling along a curve in maya, to get it into V3D I have to bake the translates of 30 joints over 110 frames.
    It imports and works in V3D but the geometry disappears sporadically.
    Is this an animation key limit?

    Thank-you

    #38605

    Try to disable Frustrum Culling checkbox in the object’s settings.

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    Co-founder and lead graphics specialist at Soft8Soft.

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