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simple query for verge directory management

Home Forums General Questions simple query for verge directory management

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  • #80410
    visualizer
    Customer

    Hi
    I see that when we export .gltf from blender ( I am using blender hence referring to Blender work flow ), Verge 3d creates a typical .gltf, .bin and puts all textures used in the same directory.
    It becomes a crowded directory when there are several models & textures.
    Is there any way to restrict Verge from pushing those textures in specific appropriate foulders instead of the main root folder where .gltf & bin file is published?

    Example – When we unpack textures from Blender model blender creates a directory for the same when which should be ideally used by Verge but when we publish via Verge it again copies all those textures in the root directory. This creates huge file list crowded.
    Is there any way to manage this?

    #80424

    Hi visualizer,

    Textures are copied to the same folder where the target .gltf file resides. So you can choose some other folder (named “output” for example) instead of root – just be sure to adjust sceneURL in your_app.js as described here.

    Chief 3D Verger | LinkedIn | Twitter

    #80433
    visualizer
    Customer

    OK.. will check for the same.

    Can there be a possibility in upcoming versions of the verge that, user can define the path for each asset being used in the scene is with its respective subfoulder inside the main root foulder of target .gltf?

    what if the possibility of saving proper textures in appropriate subfoluders of the assets as shown in the attached image ? I have taken a screenshot of the Blender’s preferences dialogue box FYI
    It should be a great value addition of project management for verge as it is growing serious tool?
    I am just putting this same in suggestion thread also just FYI

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