Home › Forums › Graphics / Blender › Simple image texture – does not preview correctly
Tagged: uvmapping uv imagetexture
- This topic has 2 replies, 2 voices, and was last updated 1 year, 3 months ago by Pottsie.
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2023-07-08 at 1:28 pm #65067PottsieParticipant
Hello all,
When I ‘sneak peak’ this object with an image texture (a simple PNG) into Base Color, the texture is not mapped as expected using UV coordinates – it is rotated and scaled incorrectly. However, it tends to map correctly when using Generated or Object coordinates (although only for one side – since it isn’t the correct way to map UV images. But I wanted to test it regardless.)
• Yes, the cube is UV unwrapped
• It is a 1:1 image
• I’m using the Texture Coordinate node
• I’ve tested on other browsers, same results
• Everything is basically at defaultThis seems to be such a simple error that I’m completely flummoxed. Nothing else was modified in Verge 3D’s settings in Blender. What fundamental rule am I missing? I’ll share the file if needed, but it is a really basic setup. Default cube, load in any image, that’s it.
EDIT – I opened a new file, and grabbed another texture, and now it appears to map correctly. But I have no idea why it works now. I’m still curious to try and troubleshoot the original problem. By the way, I forgot to mention (in my original issue), the texture I initially tested was a material downloaded from Blenderkit (using the add-on). I then deleted the diffuse texture and just used a random image (which you see in screenshot). So, perhaps there was a setting that screwed something up after it downloaded? Weird.
Thanks in advance!
- This topic was modified 1 year, 4 months ago by Pottsie.
- This topic was modified 1 year, 4 months ago by Pottsie.
- This topic was modified 1 year, 4 months ago by Pottsie.
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2023-07-09 at 7:05 am #65119Mikhail LuzyaninStaffCan you share this simple example?
Co-founder and lead graphics specialist at Soft8Soft.
2023-07-10 at 5:46 pm #65139PottsieParticipantSure! I made another file.
To reiterate, this material was appended from Blenderkit. You’ll see that when you perform a sneak peak preview, the scaling is a bit off.
Not a huge issue. Just curious how I can circumvent it in the future.
** The external files were packed, however, the issue should still persist even with a new image texture.
Thanks!
BrentCheck out my sketch book :) | www.instagram.com/b.potts.art/
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