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Simple Countdown Timer

Home Forums Puzzles Simple Countdown Timer

Viewing 7 posts - 1 through 7 (of 7 total)
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  • #72150
    jayt1
    Participant

    Hello, I hope you are well.
    I am using Blender 4.1 and Verge3d 4.6 and I am trying to create a simple two minute countdown timer to display in a game. Unfortunately, I cannot seem to find a tutorial on how to do this so I wondered if anyone could give me some advice on how to achieve this.

    Many thanks ;-)

    #72159
    xeon
    Customer

    Well…there are so many ways to do this. You could also do this with HTML/CSS or JavaScript but since you specified Blender I am guessing you want to use the text object in Blender in addition since you specified Verge3d and didnt specify any other way…I guessed you were wanting a way to do this via puzzles.

    Since this is for a game I figured you need a way to trigger the timer. In this case I am using the “when clicked” puzzle on the monkey mesh.

    There is a “Startup_Reset” procedure that defines the time, in your case 2 minutes (120 seconds) in the “start_time_seconds” variable adjust the “start_time_seconds” to any time you like, in seconds obviously. Its also the Rest function when time runs out…you can press the monkey and restart.

    The second procedure “Seconds to M:SS” just converts a given seconds input into M:SS format for visual display.

    After the time runs out….I am sure you will want to trigger something to happen. So there is a “TimeOut” procedure that changes the material of the monkey and removes the timer.

    Hope this helps.

    Link to sample:
    https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:f2f27a4091/X3L_countdown_timers/X3L_countdown_timers.html

    • This reply was modified 8 months, 2 weeks ago by xeon.
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    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #72177
    visualizer
    Customer

    instead of using verge for making countdown, you may try html or css or java based utilities to get it inside your scene.
    As said by Xeon

    #72200
    jayt1
    Participant

    Hi Xeon,
    Firstly, thank you so much for this, it’s given me a solid starting point to work out from. Secondly, thank you for perceiving what I am trying to accomplish from my original post which was somewhat, crude.
    I have very little knowledge on working with verge3d and the puzzles were becoming a challenge, so this has been a revelation!
    So far, I have managed to implement this into a very basic Q&A game which I am currently working on. If it’s not too much trouble, I would like to post a link to a basic version of the game here in a couple of days or so and I would really like to get your thoughts/constructive criticism if possible.

    Hi visualizer,
    Thank you very much for your advice, it never occurred to me that I could implement a countdown timer in that way. It’s started me thinking…

    Thanks again for your help, it’s much appreciated. :good:
    All the best. ;-)

    #72348
    jayt1
    Participant

    Hello everyone, I hope you are well.
    I am creating a simple children’s Q&A game with a countdown timer and score counter. With xeon’s help, :good: I have managed to get so far, but I really need some advice on how to improve the game.
    At the moment, the game only has one scene, but what I would like to do, is load new scenes and keep track of the score as the new scenes are loaded and unloaded etc. :unsure:

    I hope that makes sense.

    Here is a direct link to the game play so far:
    https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:f987943ffd/Kids_Questions_02/Kids_Questions.html

    I have also attached two screenshots of the puzzles that I am using and any advice on how to reduce the amount of puzzles would be great.

    I am new to verge 3d and I have very limited programming skills, so any advice would be much appreciated.

    Thanks in advance. ;-)

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    #72351
    xeon
    Customer

    Given the graphics style you are going for you could use a sprite sheet and not have to load any scenes.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #72354
    jayt1
    Participant

    Hi xeon,
    Okay, I see. I have just found your tutorial on using sprite sheets with blender and verge 3d. I will give it a try and l will let you know how I get on.

    Thank you very much for the advice. :good:

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