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simple alpha mask for non PBR material

Home Forums Graphics / Blender simple alpha mask for non PBR material

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  • #2598
    bkumanchik
    Customer

    I’m trying to make a simple alpha mask for non PBR material, I had one that worked but Blender 2.79a broke it and it would no longer export to Verge3D.

    Can someone show me a node setup for a working setup?

    Thanks,

    Brian

    #2599
    bkumanchik
    Customer

    Got it!

    #2602

    Sorry for late reply, you need a non-pbr setup for alpha or PBR?
    That for standart GLSL material

    Attachments:
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    Co-founder and lead graphics specialist at Soft8Soft.

    #2622
    bkumanchik
    Customer

    Thanks, I’ll try this.

    Brian

    #2646
    vincent
    Customer

    I try it but it doesn’t work, if I use pbr with cycle it’s possible, but in the browser (with Verge3D) you didn’t shadow.

    #2650

    I try it but it doesn’t work, if I use pbr with cycle it’s possible, but in the browser (with Verge3D) you didn’t shadow.

    You also need to set Transparent in Material preferences.

    Co-founder and lead graphics specialist at Soft8Soft.

    #2656
    bkumanchik
    Customer

    I can’t get it to work either, are you using a png with alpha? or a black and white image?

    Can I see your settings in blender (under the material tab)

    Thanks,

    Brian

    #2665

    I can’t get it to work either, are you using a png with alpha? or a black and white image?

    Can I see your settings in blender (under the material tab)

    You can use alpha from image as in my example or just connect to the alpha eny texture you want.

    You also need to check Transperency in material preferences.

    Attachments:
    You must be logged in to view attached files.

    Co-founder and lead graphics specialist at Soft8Soft.

    #2675
    bkumanchik
    Customer

    It works in Blender (Blender Render, Blender Game, and Verge3D) in viewing window but when I output it to Sneak Peek or App Manager it doesn’t show up. Can I get a .blend file example.

    Thanks,

    bkumanchik@yahoo.com

    #2678
    bkumanchik
    Customer

    Here’s my file

    #2683
    bkumanchik
    Customer

    OK, got it, I just had to actually add something to the UV box in the geometry node :unsure:

    #2687

    OK, got it, I just had to actually add something to the UV box in the geometry node

    Yes, that’s a the restriction, but we will fix that in next releases.

    Co-founder and lead graphics specialist at Soft8Soft.

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