Home › Forums › Graphics / Blender › Shape Keys Blender Rounded corners.
Tagged: Bevel, blender, Fillet, Shape Key Corners
- This topic has 11 replies, 5 voices, and was last updated 1 year, 3 months ago by rightflip.
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2020-07-01 at 10:52 am #29464kubuzCustomer
Hi,
Is there any documentation available on how the make the parametric round corners in Blender. I tried a few ways, but I can’t get it to work.
Is someone willing to explain a bit ?2020-07-01 at 9:55 pm #29494kubuzCustomerI found it. I put some thoughts here for later reference, or if someone stumble on the same issue.
The following work can be done.– Create a copy of your model, and place it on the same position.
– Apply for each, a bevel in edit mode. Its not possible to use the modifier, cause you cant apply it, if other shape keys exist.
– Set the 2 bevels equal segments, cause the 2 models need to have the same number of vertices.
– One should have the minimum radius, the other one a bigger radius. (take some thing easy to handle in the puzzles.
-Last thing that is left. Select the shape with the biggest radius first, then the smaller one and select join as shape. (see screenshot)
Result:
Update.
I was messing around with the shape keys in combination with modifiers.
And the same technique works also. The only thing you need to do is, removing the modifiers before applying the keys.
cheers!!2020-07-02 at 5:48 am #29503GLiFTeKCustomerHi
Wow
Great stuff man.This is what I’m taking about, complications pondered then solutions explained in detail for others to come across in search of the same.
Real nice with the visuals.
Have you ever messed with “latheing” a profile shape?
I’ve gone through the gamut with them, found the best way for using shape-keys with keyframes, but am aiming to go the svg-buffer-geometry three.js class route.
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plz share Discord link & on your signature!2020-07-02 at 6:51 am #29507Mikhail LuzyaninStaffYes, that’s the proper way to do it.
Co-founder and lead graphics specialist at Soft8Soft.
2021-03-16 at 6:30 am #39491vincentveiraParticipantHi
I`ve worked out the shapekeys for bevel, and it seems to work ok in blender, but in verge it renders hollow, anyone any thoughts?
Attachments:
You must be logged in to view attached files.2021-03-16 at 6:56 am #39494Mikhail LuzyaninStaffTry to check normals, may be they are inverted.
Co-founder and lead graphics specialist at Soft8Soft.
2021-03-18 at 2:01 pm #39566vincentveiraParticipantgave it a try, it`s better but not perfect
Attachments:
You must be logged in to view attached files.2021-03-19 at 7:01 am #39578Mikhail LuzyaninStaffTry to force inversion for this face or upload an example blend file here I will look at it.
Co-founder and lead graphics specialist at Soft8Soft.
2021-03-19 at 11:32 am #39586vincentveiraParticipantI`ve uploaded the file, tx in advance
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You must be logged in to view attached files.2021-03-22 at 9:15 am #39636Mikhail LuzyaninStaffUnfortunally, for now you cant start to make corners from such small size of faces, you will need to multiply base position of the corner may be ij 50 or 100 times.
Co-founder and lead graphics specialist at Soft8Soft.
2021-03-23 at 6:11 am #39653vincentveiraParticipantok tx for checking this, will search for another approach
2023-09-08 at 3:58 pm #66709rightflipParticipantthanks so much I’ve been bangin my head into this problem for hours now
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