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Shape keys are not working with subdivision modifier

Home Forums Graphics / Blender Shape keys are not working with subdivision modifier

Viewing 9 posts - 1 through 9 (of 9 total)
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  • #37665
    arslankhan
    Customer

    Is there some restriction that we can not use shape keys with modifiers? if there is restriction , then is there any solution for that?
    if there is not restriction then what can be wrong with my model? Thanks in advance.

    #37667
    GLiFTeK
    Customer

    Hi,
    Verge 3d doesn’t support blender modifiers right now.

    #37669
    arslankhan
    Customer

    thanks @GlifTek can we achieve this in three.js?

    #37670
    arslankhan
    Customer

    and is this limitation just for blender or all other modeling softwares too like Maya?

    #37671
    arslankhan
    Customer

    @Yuri can you please suggest me any solution for this :)

    #37672

    and is this limitation just for blender or all other modeling softwares too like Maya?

    This limitation of the engine. It would be too slow for rendering to keep subdivision modifier refreshing every frame, so better to apply it before you added shapekey to the object.

    Co-founder and lead graphics specialist at Soft8Soft.

    #37691
    arslankhan
    Customer

    @Mikhail I think applied it before adding the shape key. Can you please guide me a bit more. :)

    #37692
    arslankhan
    Customer

    Is it possible to achieve in three.js. I mean if switch directly to three.js, instead of using verge 3d , would that work. Is this restriction in verge 3d or in three.js.

    #37699

    I think applied it before adding the shape key. Can you please guide me a bit more.

    Under Apply I mean click on Apply button, so there’s no subdivision modifier on the object but the mesh will be subdivided, then add shapekeys.

    Co-founder and lead graphics specialist at Soft8Soft.

Viewing 9 posts - 1 through 9 (of 9 total)
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