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shape key export not working when collection is inactive

Home Forums Bug Reports and Feature Requests shape key export not working when collection is inactive

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #39244
    thomasup
    Customer

    i found an interesting bug in verge3d 3.6.1 on blender 2.92:

    when exporting a collection, which is not currently enabled in blender, but enabled in the verge3d export settings, the shape keys of objects inside that collection will not export correctly.

    this is quite a rare case, but i came across it, and needed some time to find the cause.

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    #39246
    thomasup
    Customer

    this seems to be generally true for objects that are not visible in the viewport.

    only objects, that are visible in the viewport export correct shapekeys.

    #39247

    Hi,

    we are not reproducing this :unsure: may be you could attach a sample .blend for us to debug?

    Chief 3D Verger | LinkedIn | Twitter

    #39382
    thomasup
    Customer

    hm, i am currently unable to narrow it down, and create an example. i will come back when i was able to do that.

    #39556
    thomasup
    Customer

    we tried out some more things, and found the causes:

    – shapekeys do not export when there are modifiers on the object
    – sometimes the Basis-shapekey in blender is non-zero, this can cause issues. we solved this by creating a new shapekey from mix, and replacing the Basis-shapekey

    #39579

    Shapekeys will not work with any modifiers except armature. Unknown issue with 0 shapekey, if you can please upload an example of the blend file here.

    Co-founder and lead graphics specialist at Soft8Soft.

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