Hello,
New user here, I am testing basic materials settings and how well they translate from blender to Verge3d.
I have an two issues and was wondering if I can get those answered here:
I have a plane with a leaf(RGBA) png applied. I can see that the shadows are respecting the alpha in blender’s evee render. Verge 3d however fails to read alpha while casting shadows and instead casts a shadow of the entire plane. See image attached. Is that not supported or am I doing something wrong here?
Second issue is with screen space reflections/refractions. I am not able to get objects in the scene to reflect each other. Objects only reflect/refract HDR……is it not a supported function? or do we have a workaround for that?
Thanks in advance.
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