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shadows with alpha and screen space reflection/refraction

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  • #37802
    dd_23
    Participant

    Hello,
    New user here, I am testing basic materials settings and how well they translate from blender to Verge3d.
    I have an two issues and was wondering if I can get those answered here:

    I have a plane with a leaf(RGBA) png applied. I can see that the shadows are respecting the alpha in blender’s evee render. Verge 3d however fails to read alpha while casting shadows and instead casts a shadow of the entire plane. See image attached. Is that not supported or am I doing something wrong here?

    Second issue is with screen space reflections/refractions. I am not able to get objects in the scene to reflect each other. Objects only reflect/refract HDR……is it not a supported function? or do we have a workaround for that?

    Thanks in advance.

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    #37812

    Is that not supported or am I doing something wrong here?

    It’s not supported.

    I am not able to get objects in the scene to reflect each other. Objects only reflect/refract HDR

    You need to enable SSR using special Puzzle from Post-Processing category, but you can enable SSR only for one object to reflect/refract another. Two objects with enabled SSR will not reflect/refract each other.

    Co-founder and lead graphics specialist at Soft8Soft.

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