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Shadow Clipping

Home Forums Graphics / Maya Shadow Clipping

  • This topic has 2 replies, 2 voices, and was last updated 4 months ago by Tom.
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  • #76483
    Tom
    Customer

    I am getting back into a project and have changed some models but not much else yet. Everything is relatively the same including camera options. I am now getting heavy shadow clipping. The shadows are on but will only show up in Verge 3D once I get quite close to my objects. I have been able to fix this in the Verge Sneak Peak out of Maya but once I export the GLTF and use it in my Verge project the shadows are clipped the same again. Is there a puzzles setting or a camera clipping of the shadows setting I can change? I am using PCF shadows.

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    #76488

    Hi,
    If you’re using shadows from directional light sources, it might be the new CSM algorithm we introduced just recently. It can get your more quality shadows, however it also might require some tuning. Try to increase the Verge3D→Shadows→Cascade Margin parameter in light settings to see if it help.

    Soft8Soft Tech Chief
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    #76727
    Tom
    Customer

    Ok I think I already upped that setting with some results but while playing the GLTF it still clips like I never made any changes. This does seem to be a recent thing like you mentioned as I just upgraded an old project that worked great. After upgrade the shadows are having the same clipping issue.

    I will double check that setting however.

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