We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Shadow Catcher (EEVEE)

Home Forums Bug Reports and Feature Requests Shadow Catcher (EEVEE)

Viewing 12 posts - 1 through 12 (of 12 total)
  • Author
    Posts
  • #12826
    Ozbend
    Customer

    For Shadow Catcher in EEVEE we use the trick (attachment pic). But in Verge it doesn’t work.

    #14578
    mcolinp
    Customer

    I also am looking for a good solution for this. The application example “simple configurator” has a system that kind of does this; but it seems to be a clunky workaround. It uses a large half hemisphere to encapsulate the scene. I have not figured out how to control the scene space color (sky, background, etc.), the way I would using the shadow catcher method.

    You can check out my EEVEE setup in the attachments.

    #14703
    mcolinp
    Customer

    @Yuri

    Is this something that could be evaluated and implemented? I want to build a whole series of content with ground shadows and a seamless background color; meaning no horizon or gradient detectable.

    #14711

    We added node Shader to RGB to our TODO list. It’s all what you need to implement ‘Shadow Catcher’?

    Co-founder and lead graphics specialist at Soft8Soft.

    #14744
    mcolinp
    Customer

    Thank you Mikhail. Is there a maintained list in documentation that lists which nodes are currently supported? This would be so helpful; and would get you better feedback on people requesting support for specific things.

    Without the that; I would question you regarding the setup I have had been using as my shadow catcher:

    RGB to BW
    Gamma
    Gradient Texture

    (See first image in my first reply; to see if you spot any other nodes not currently supported.)

    Looking forward to having this working!

    #14746

    Hi,

    We just issued the 2.12.1 maintenance release with Shader to RGB node supported. You can try the first-mentioned node setup and see if it works for you.

    Chief 3D Verger | LinkedIn | Twitter

    #14747

    RGB to BW
    Gamma
    Gradient Texture

    All this nodes already supported, so your shader must work the same as in EEVEE.

    Co-founder and lead graphics specialist at Soft8Soft.

    #14755
    mcolinp
    Customer

    Awesome. Thanks Mikhail. I will give 2.12.1 a try and see how it turns out.

    I believe the difference between my setup and the person who started this; is that mine gives additional flexibility in how the shadow renders. For instance you can make it fade as it gets further from the object; but control how much.

    #33496
    filipstamate
    Participant

    Hi,

    Did anyone manage to use the EEVEE shadow catcher in Verge3D in the end?
    I just tried, using the setup from the first post, but it’s not working. The object is still visible.

    #33498

    Hi,

    check out the demo called Augmented Reality in the Verge3D installation folder. In that demo the character casts shadow to a transparent plane.

    Chief 3D Verger | LinkedIn | Twitter

    #33513
    GLiFTeK
    Customer

    One option is to fake shadows. If all you need is a small faded oval, then you just make that as an image.

    #33520

    You can find a working example of shadow catcher in AR demo (only for blender and max for now).

    Co-founder and lead graphics specialist at Soft8Soft.

Viewing 12 posts - 1 through 12 (of 12 total)
  • You must be logged in to reply to this topic.