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Setting baked lighting question

Home Forums Graphics / 3ds Max Setting baked lighting question

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  • #12055
    digiwip
    Customer

    So I’ve got my diffuse texture which is a brick wall tiled on a building, but I want to bake the AO and use a different UV channel for that.
    So diffuse would use UV channel 1, and AO would use UV channel 2, is there a way to set that up in the material in Max. I saw the example of the blend material but didn’t see a way to set which UV channel each input was using. Thank you.

    #12061

    Hi,

    Multiple UVs are supported in Verge3D for 3ds Max through the Map Channel setting.

    3ds Max multiple UV through Map Channel

    Chief 3D Verger | LinkedIn | Twitter

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