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“Set transform” together groups of keyframed objects?

Home Forums Puzzles “Set transform” together groups of keyframed objects?

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #66510
    c4cc
    Participant

    I have several keyframed objects that comprises a character animation. I’d like to move that animation across the screen via Set transform using keydown event, using W, A, S, D. How do I do using puzzles?

    kurumii

    Also, let’s say I wanna press SPACEBAR to make this character jump. How do I change animation for this, using Set Transformed, for a group of objects?

    #66544
    kdv
    Participant

    Downdload this demo

    and look through its puzzles

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #66626
    c4cc
    Participant

    I’ve seen this, but he uses javascript to move around his vehicle around. On the other hand, my character is a series of objects, each with its own keyframe. So how do I change position of this character without messing up the position of each individual object, thus preventing the character being messed up?

    #66627
    kdv
    Participant

    my character is a series of objects, each with its own keyframe.

    Parent them to one object and move/rotate only this object.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #66652
    c4cc
    Participant

    Seems to work ATM, thanks

    #66693
    c4cc
    Participant

    Also, let’s say I wanna press SPACEBAR to make this character jump. How do I change animation for this, using Set Transformed, for a group of objects?

    How do I switch the objects as a character group running animation for jumping and back again?

    I can use the Hide puzzle for the jump animation until the character has to jump during run animation, but when he finishes, how do I replace the jump animation with a normal running or even idle animation?

    How do I get the jumping, running, and idle group animations to follow each other, albeit two out of 3 animations hidden until the Event keydown is triggered?

Viewing 6 posts - 1 through 6 (of 6 total)
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