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Self Illuminated Geometry as buttons

Home Forums Graphics / 3ds Max Self Illuminated Geometry as buttons

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  • #6167
    digiwip
    Customer

    Hello, I’m using geometry as buttons parented to the camera. When I rotate camera in scene, the buttons receive light and turn brighter and darker. I’ve tried turning up the self illumination to 100% (my specular and ambient colors are black) and that doesn’t seem to help. Is there a workaround for physical UI in scene that you don’t want effected by lights? Thank you.

    #6174

    Hello, I’m using geometry as buttons parented to the camera. When I rotate camera in scene, the buttons receive light and turn brighter and darker. I’ve tried turning up the self illumination to 100% (my specular and ambient colors are black) and that doesn’t seem to help. Is there a workaround for physical UI in scene that you don’t want effected by lights? Thank you.

    Try to use emittion and connected your diffuse map to Emittion Color.

    Co-founder and lead graphics specialist at Soft8Soft.

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