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See-Through Shader

Home Forums Graphics / Blender See-Through Shader

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #44146
    dyn-do
    Customer

    Is there a way to create a shader that makes the object hidden behind the object glow?
    It looks like the following.
    https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/see-through-system-24707

    #44198
    xeon
    Customer

    I doubt there is a shader that will do this but you could write puzzles that would change the shader if the object is behind another object and within view of camera.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #44372
    dyn-do
    Customer

    > Xeon
    Sorry for the late reply.
    I will always put the objects I want to shine behind.
    I will try to express it with a shader.

    #45153
    dyn-do
    Customer

    There is a demo that realizes See-Through Shader. :yahoo:
    https://cdn.soft8soft.com/demo/player/player.html?load=../applications/e-learning/e-learning.gltf&logic=../applications/e-learning/visual_logic.js

    #45176
    xeon
    Customer

    So the effects you are seeing in the e-learning example are included as part of the projects that come with Verge3d. You can find those in the App Manager.

    The effects that you are seeing in the e-learing is one part animation (keyframed in blender ) and one part a function of verge called “Outline” that is enabled in Blender. That V3D uses to create an overlay. This is found under Render Properties – Verge3d Settings – Outline. You can control the color and thickness of the outlines and a few other parameters but this is not a shader.

    The original question was about a shader that looked like the example in Unity. If the Outliner works…then you are set.

    If you are still looking for a method to reveal the hidden object as shown in your original link…I still am not aware of a method but will remain on the look out.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #45402
    dyn-do
    Customer

    >XEON
    Thank you for your explanation.
    The Hidden Edge Color ofOutline seems to provide the object display method I wanted to achieve.

Viewing 6 posts - 1 through 6 (of 6 total)
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