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Screen Scale not working after compressing assets?

Home Forums Graphics / Blender Screen Scale not working after compressing assets?

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  • #66420
    c4cc
    Participant

    Preview screen for HTML and Puzzles also is blank. I also updated to Verge3d 4.4.

    Screen Scale. Seemed to work before updating to Verge3d 4.4
    setscreenscale

    my compressed assets:
    setscreenscale

    Error in the console log?
    setscreenscale

    I’d like to apply the screen scale as in the first screenshot, after compressing my assets. So the resolution in the browser is equal to Blender’s.

    How do I do so without HTML and puzzles going blank, too?

    • This topic was modified 1 year, 3 months ago by c4cc.
    • This topic was modified 1 year, 3 months ago by c4cc.
    • This topic was modified 1 year, 3 months ago by c4cc.
    #66432
    kdv
    Participant

    Move puzzles from Init to New Tab…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #66440
    c4cc
    Participant

    Thanks, worked like a charm. Also, for verge3d 4.4, any other alternatives for browser display resolution/quality to match that of the user’s device like PC or tablet, besides the screen scale puzzle in the first screenshot?

    #66441
    kdv
    Participant

    That’s the only way to change pixel ratio for mobile devices. On a PC you can press Ctrl + Numpad+ / Ctrl + Numpad- to change rendering resolution.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

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