Duh.. thanks Yuri.. sorry.
I think I read somewhere where adding SCORM 2004 3rd edition might be on the road map?
Suspend data limit on 1.2 is like 4kb vs 64kb on 3rd edition.
I modified the elearning demo a bit so it would write/store some variables (like step number) in the suspend-data bucket and then upon restarting the course, it restores everything (variables, animation steps) to where I left off.
I was no where close to exceeding the 4kb limit yet, but I can imagine more complicated projects will need that bigger 64kb bucket.
Curious… is there an easy way to use something like the Save State puzzle to capture all object states and variables, but instead of just storing it to memory, exporting it as a JSON.stringify to text, that can then be stored in the SCORM suspend-data field?
Then next time the course is started, all that data reloads and sets your scene just as you left it?
That would be cool… also, very minor suggestion, any future work on verge SCORM, an export option to remove files that aren’t needed for playback (blender files, backup data puzzles etc) from being added to SCORM manifest. I go in and delete them by hand, kind of a pain though, but I can live with it.
Other than that, as always, SOFT8SOFT is somehow still making everything better and better!! Good job guys, RUSSIAN LIVES MATTER!! Thx!