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Scene won’t export with latest 4.2 build

Home Forums Graphics / Blender Scene won’t export with latest 4.2 build

Viewing 11 posts - 1 through 11 (of 11 total)
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    Posts
  • #57457
    Ayakos
    Participant

    Hello community,
    I recently tested the latest 4.2 build. The thing is I wanted to export my scene and it now gives me an error, it is attached below.

    I deleted all the objects one by one including lights sources and the cameras, and only when the scene was completely empty the scene exported to .Gltf.

    Attachments:
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    #58299

    Hi,

    Can you attach a .blend file that gives this error for us to debug?

    Chief 3D Verger | LinkedIn | Twitter

    #58308

    Actually, no need to attach as we managed to reproduce this issue. As a temporary workaround, you can disable texture compression. We’ll try to fix this for the final 4.2 release.

    Chief 3D Verger | LinkedIn | Twitter

    #58323
    Ayakos
    Participant

    Thank you, do you mean LZMA compression? I disabled it but it still won’t export.

    #58326
    kdv
    Participant

    pre3

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #58330
    #58343
    kdv
    Participant

    it hasn’t been checked

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #58344

    Are you by any chance using images in targa, tiff or some other format?

    Chief 3D Verger | LinkedIn | Twitter

    #58345
    kdv
    Participant

    dds textures were used. Blender knows them. Pre1 exports them to png with no problems.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #58346

    Thank you. We have corrected this. The fix will be included in the stable version 4.2 to be released on the next week.

    Chief 3D Verger | LinkedIn | Twitter

    #58347
    Ayakos
    Participant

    Ok, I can confirm disabling compression on all the textures doesn’t fix the bug. Looking forward to the next build!

Viewing 11 posts - 1 through 11 (of 11 total)
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