Hi guys,
I am curious about the roadmap for the development of verge3d. I feel that the software has amazing potential and is maturing very well. Keep up the great work!
However I find that on the graphics side the tool is seriously lacking options to make the renders pop more and make them less plastic and more appealling.
I am aware that graphics are eating performance but when I compare to the options available at sketchfab for years now I don’t see the problem to take those improvements seriously.
There is a lot to gain and you will get a huge market for it. The things that are missing are;
<li>Decent Ambient Occlussion (The current one is a serious FPS killer)</li>
<li>Better color management</li>
<li>LUT support</li>
<li>Higher Quality Bloom</li>
<li>Higher Quality Depth of Field</li>
<li>Subsurface Scattering</li>
<li>Graphics Optimization</li>
<li>Grain</li>