We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

request : file management

Home Forums Bug Reports and Feature Requests request : file management

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • #27456
    NaxosCG
    Customer

    Hello there,

    I’d like to propose a request for Verge3D : better file management.
    Let me explain that :

    When i export a gltf file, the exporter (from 3dsmax) copies the needed files in the root application folder, so i get some png / jpg / hdr files here.

    as i’m a sort of storage freak, i wish i could put them into a “textures” sub-folder.

    I’ve tried to make 3dsmax use the textures files from an inside subfolder, like \appFoleder\textures\… but the exporter still copies them into the main root app folder.

    Is that a limitation for gltf ? If not, would it be possible to add an option in the exporter so the assets files would be saved into a subfolder ?

    Also, beside my willing to tidy up a bit, it would be simplier to explain to the web agency that will manage the hosting that those files need to be here “in vrac”.

    Best regards.

    "1+1=3... for large values of 1"

    #27477

    Hi,

    Yes, the exporter copies all the linked textures to the same folder as the target .gltf file. If it bothers you, you can perform export to a specific sub-folder – but in this case you must also modify the loading path specified in your_app.js file.

    Chief 3D Verger | LinkedIn | Twitter

    #27519
    NaxosCG
    Customer

    Thank you, Yuri.
    Still, it would help to have an option for that directly in the export plugin

    "1+1=3... for large values of 1"

Viewing 3 posts - 1 through 3 (of 3 total)
  • You must be logged in to reply to this topic.