- This topic has 76 replies, 10 voices, and was last updated 5 years, 9 months ago by Yuri Kovelenov.
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2018-06-04 at 2:27 pm #4593Ivan LyubovnikovStaff
I’m not seeing an attachment, but I’ll try it again.
yeah sorry, the archive was to big to upload it directly on the forum
here it is: ATI2-3.zipCo-founder and lead developer at Soft8Soft.
2018-06-05 at 5:20 pm #4645johngrigniCustomerOkay, got the pbr to work, thank you
I’ve tried to figure out the preloader to show a ‘loading’ gif, but I’m still too much of a noob here. I see where you got the code from that GitHub discussion, but you mention ‘just showing a gif while it loads’. That’s all I want to do – is that a different thing? Do I need that ImageLoader() fix?
2018-06-06 at 10:28 am #4684Ivan LyubovnikovStaffThat’s all I want to do – is that a different thing? Do I need that ImageLoader() fix?
It’s different. That fix allows you to detect how much data is loaded at the moment, which is useful for a progress bar or when displaying percentage. So, for a gif preloader it’s not needed.
I made some changes to the puzzles and to the js code.
Basically, you need to create an HTML element for the gif preloader and style it with some CSS rules:
After that, it’s just about switching its visibility when you start/finish loading a texture:
Here’s the modified project: ATI2-3-preloader.zip
Attachments:
You must be logged in to view attached files.Co-founder and lead developer at Soft8Soft.
2018-06-06 at 11:28 am #4688johngrigniCustomerThanks! Sorry to keep bugging you with what must seem terribly simple questions.
2018-08-01 at 12:27 am #6104ppblaauwParticipantHow to download the attached file ATI2-3-preloader.zip? I get “Failed – Forbidden”. I am logged in.
2018-08-01 at 7:41 am #6107Yuri KovelenovStaff2018-09-15 at 9:31 am #7309jbetbeCustomerI’m trying it and I’d say thanks to the forum for your help.
Could Ivan reload his file to try it?
Thanks.Kind Regards.
2018-09-15 at 10:32 am #7313Yuri KovelenovStaffHi,
If you’re looking for a way to replace textures, there is now a dedicated puzzle for that https://www.soft8soft.com/docs/#manual/introduction/Puzzles.replace_texture
2018-09-26 at 10:08 am #7679mckachunCustomerSorry I can’t find the replace texture node. I am using trial version.
2018-09-26 at 10:18 am #7680DzynekParticipantIn my trial version Verge3D 2.7 is replace texture node, gives a screenshot :)
2018-09-26 at 10:48 am #7684mckachunCustomeroh..sorry, I was using version 2.5. I found it. Thanks !
2018-11-07 at 12:28 am #8691littleeiffelCustomerHi, first time posting on the forum. As a JavaScript noob, I’m appreciating this fantastic app, and thank you for putting it together. I would like to find out if the Replace Texture block is capable of dynamic texture from a HTML Canvas source external to the V3D script. I have successfully get it to replace texture on file, but not from a dynamic canvas element. Please see attached screen-grab of the puzzle. Thanks.
2018-11-07 at 7:31 am #8702Yuri KovelenovStaffHi,
Using an HTML canvas as a texture is possible but requires some coding. See here the example https://cdn.soft8soft.com/demo/examples/index.html?q=canvas#webgl_materials_texture_canvas
2018-11-08 at 9:46 am #8746littleeiffelCustomerHi Yuri, thanks for getting back. I attempted to write a callback function which gets called in Puzzle. I couldn’t get it to work, but I’m getting there. Based on Console error message, I believe the line –
var liveCanvas = parent.document.getElementById(‘fabcan’);
fails to assign the canvas element value, subsequently, the Textureloader receives null value input. At the moment, the html canvas element ‘fabcan’ has only a static image in the 2D context.I’m new to coding, so I could be completely way off base. Your input is much appreciated.
2018-11-08 at 10:32 am #8750Yuri KovelenovStaff -
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