looked at one of cylindo’s demo’s: basically, it are prerendered turntables. It’s not realtime 3D, but rendered bitmaps. Cheaper for a few objects, expensive if you have a lot of objects and variable materials. They prob. have a custom pipeline to make it less labor intensive.
I did two such 2.5 configurators a couple of years ago, we basically rendered every configurable object to a transparent png and did imagestacking and -coloring serverside.
The second project was too large to do serverside and we needed more accurate coloring
control, so I wrote a photoshop plugin and workflow for that, it generated 3600 image combinations per hour (we needed like 300.000 final images). We ran it on one desktop with 3 additional Virtual Machines, and generated like 14.000 images per hour.
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This reply was modified 9 hours, 13 minutes ago by
kvdml.