Home › Forums › General Questions › Render Quality/shadow
- This topic has 10 replies, 5 voices, and was last updated 3 years, 11 months ago by Mikhail Luzyanin.
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2020-10-30 at 12:46 pm #34775maheshParticipant
Hi, i am just started looking at this software and it looks incredible with so much potential it has. I have made a test scene here with basic HDRI and sun setup.
1)Shadows looks really bad,how can i increase the overall quality of scene so that shadow gets better and flickering is removed?
2)Reflection doesn’t look right after i have exported as Gltf as they look in blender. I can only see HDRI reflection on the reflective sphere and not the geometry reflection.
3)Is there any tutorial on how i can setup walk mode for the scene?
4)Is it possible to create different camera angle buttons? so that user can user can navigate to different view after clicking some button?
5)Can it handle bigger scene like in the below example if we have 10 more of the same geometry?Here is the scene link:
https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:49268e07f1/applications/CM_test2/CM_test2.htmlPlease if you could answer this it would be very helpful.
2020-10-31 at 7:56 am #34814Yuri KovelenovStaff1)Shadows looks really bad,how can i increase the overall quality of scene so that shadow gets better and flickering is removed?
try tweaking shadows params as shown here
https://www.soft8soft.com/docs/manual/en/blender/Shadows.htmlReflection doesn’t look right after i have exported as Gltf as they look in blender. I can only see HDRI reflection on the reflective sphere and not the geometry reflection.
for reflection you can use the puzzle screen space reflection/refraction
https://www.soft8soft.com/docs/manual/en/puzzles/Postprocessing.html#ssr3)Is there any tutorial on how i can setup walk mode for the scene?
not yet but the setup is simple: you can switch the camera to first person mode and assign a collision material.
Is it possible to create different camera angle buttons? so that user can user can navigate to different view after clicking some button?
sure, you can control camera movement with camera puzzles
Can it handle bigger scene like in the below example if we have 10 more of the same geometry?
yes!
2020-12-15 at 3:24 am #36502lamthanhleCustomerHi Yuri,
Can you help me setup SSR ? I follow the instructions but not work.
Thanks,
LeAttachments:
You must be logged in to view attached files.2020-12-15 at 7:19 am #36510Mikhail LuzyaninStaffCan you help me setup SSR ? I follow the instructions but not work.
Can you share your scene?
Co-founder and lead graphics specialist at Soft8Soft.
2020-12-15 at 8:38 am #36512lamthanhleCustomerHi Mikhail,
I send to your email.
Your email ?2020-12-15 at 10:57 am #36514Mikhail LuzyaninStaffI send to your email.
Your email ?You can attach it here on the forum or upload to any file sharing service and share link here.
Co-founder and lead graphics specialist at Soft8Soft.
2020-12-15 at 3:17 pm #36525lamthanhleCustomerHi,
get from this link https://1drv.ms/u/s!AlQPOYjlo2AFlvJwx1V3C6EK58Aquw?e=Ab0sO12020-12-16 at 12:02 pm #36598lamthanhleCustomerHi Mikhail,
are you receive file from my link ?
2020-12-16 at 1:31 pm #36600Alexander KovelenovStaffHi,
we’ve checked your file. SSR effect does not support objects with zero thickness (as your walls, floor and ceiling has). Please try to make them thicker (like in the real world).
Also, I’m going to add support for planar reflections in our TODO list. We’re thinking about implementing better algorithm suitable for mirrors and similar simple objects.2020-12-16 at 2:12 pm #36607lamthanhleCustomerI’ve try as your suggest and SSR work but not good.
Waiting for support plane reflectionThanks Alex,
Le2020-12-16 at 2:58 pm #36609Mikhail LuzyaninStaffI’ve try as your suggest and SSR work but not good.
Try to increase steps to 400 and set quality to 1, this must help a little bit.
Co-founder and lead graphics specialist at Soft8Soft.
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