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Remove Offset between Camera Control Object and Active Cam in VR

Home Forums General Questions Remove Offset between Camera Control Object and Active Cam in VR

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    tomtm
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    Hello,

    How can the offset between the Camera Control Object and the subordinate Active Cam be eliminated in VR so that both objects have the same X and Y coordinates again?
    The Z coordinate should remain unchanged.

    I want to jump from one point to another in a scene using the setPosition method on the Camera Control Object.
    However, if you have previously moved around with the headset, there is an offset between the Active Cam (headset) and the Camera Control Object.

    Or am I misunderstanding something again (as usual ;-) )?

    Thanks,
    Tom

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