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Reflection issues with armature animation

Home Forums Bug Reports and Feature Requests Reflection issues with armature animation

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  • #19201
    illussimo
    Customer

    I have just published n updated version of my Fantasy Vehicle. I recently ported it to Blender 2.8.
    It took some work to adjust the shader nodes so they work well with Eevee. One can’t, for instance, use the Mix Shader Node in all cases in Eevee.
    However, take note that shader nodes that were set up for Cycles in Blender 2.79 and were working with Verge3D will still work in Verge3D :yes: (even if in Eevee the dreaded pink colour will be seen).
    Verge3D is also able to show screen-based reflections on transparent objects :yes: whereas Eevee can’t do that yet.
    However, there are some issues with reflections in Verge3D if an object is posed or animated with an armature. :cry: It shows reflections of the Rest Pose instead of the Pose Position.
    You can see this issue in my updated Fantasy Vehicle version: http://illussimo.com/webgl/myVehicle2018/my_vehicle_2018.html
    I hope this can be fixed in the upcoming 2.15 version. :unsure:
    :bye: Simone

    #19216

    Hi Simone,

    Thanks for reporting this issue. We’ll take a look!

    The updated Vehicle looks great! :good:

    Chief 3D Verger | LinkedIn | Twitter

    #20731

    Hi,
    we’re going to support SSR for skinned and morphed objects in the upcoming version of Verge3D :)

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #20839

    Update: shipped that with 2.16!

    Chief 3D Verger | LinkedIn | Twitter

    #20854
    illussimo
    Customer

    Wonderful! I will update to 2.16 and try it out.
    :bye:

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