We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

rebuild that game

Home Forums Puzzles rebuild that game

Viewing 15 posts - 1 through 15 (of 19 total)
  • Author
    Posts
  • #11709
    alfred
    Customer

    Hello,
    please look at this very nice webGL Game:
    https://www.biglavendergame.com/game

    I try to rebuil it in verge3d.
    1. Step: Gun aims at cursor
    how can it be solved with puzzle?

    in the attachment my attempt with “drag rotate”
    But this brings only x, or y, or z axis under control…. :cry:
    Better solutions are welcome :)

    Thanks for Help

    #11712
    alfred
    Customer

    see also application:
    Test-Gun.zip
    is in the attatchment

    #11720
    jbetbe
    Customer

    :heart: I love it! What a funny work! :good:

    #11730
    alfred
    Customer

    to avoid missunderstandigs.

    https://www.biglavendergame.com/game

    is not done by me. :unsure:

    #11742

    Hi Alfred,

    That’s a cool game! We’ll think about making 3D objects look towards the cursor. This feature was requested once before.

    Chief 3D Verger | LinkedIn | Twitter

    #11750
    alfred
    Customer

    hi Yuri,

    that will be great,
    i wait for this. :bye:

    #11751

    check it out (requires 2.11pre1 and attached puzzles)

    Attachments:
    You must be logged in to view attached files.

    Chief 3D Verger | LinkedIn | Twitter

    #11758
    alfred
    Customer

    Hello Yuri,
    you are great! :good: :good: :good:

    thanks a lot!

    #11760
    alfred
    Customer

    Hello Yuri,

    I’m a big step forward,
    see:
    https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:0c6623d342/applications/my_awesome_app-03/my_awesome_app-03.html

    But why do the meshes not stopp the ball that comes from the gun?
    blue and green meshes are organized with static physics.
    (shape is now “box”, but shape “mesh” brings the same result)
    what is wrong?
    thanks for help :) :bye:

    #11775

    The physics engine requires objects to not have any scale on them. Please apply the scale for your collision objects and you’ll be fine!

    Chief 3D Verger | LinkedIn | Twitter

    #11793
    alfred
    Customer

    Hi Yuri,

    yes that works.

    :yahoo: :yahoo: :yahoo: :good:

    thanks!

    #12369
    alfred
    Customer
    #12376
    jbetbe
    Customer

    Cool! :good: but it’s difficult to hit icospheres, right? The canon sometimes doesn’t point them correctly and I haven’t tested yet but I suppose the strength of physics could be tricked a bit more.
    Nice work, keep on going!

    #12378
    alfred
    Customer

    thanks for testing,
    :bye:
    i will continue

    #12381

    Very funny, remind me about Monkey Island 3 when you need to shoot a cannon on boats with pirates.

    Co-founder and lead graphics specialist at Soft8Soft.

Viewing 15 posts - 1 through 15 (of 19 total)
  • You must be logged in to reply to this topic.