Home › Forums › Graphics / 3ds Max › Questions about lights in 3D Max 2021
- This topic has 8 replies, 2 voices, and was last updated 3 years, 6 months ago by gf3d.
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2021-05-10 at 12:07 pm #40871gf3dCustomer
Hi there,
i have 2 questions….
1. is there a limit to the amount of lights in max which can be handled with verge3d?
2.is there a way to include/ exclude with light that can be handled with verge3d?
Thanks in advance
Ger
2021-05-10 at 1:57 pm #40876Mikhail LuzyaninStaffis there a limit to the amount of lights in max which can be handled with verge3d?
There’s no limits, but better do not use more than 3-4 lights per scene.
is there a way to include/ exclude with light that can be handled with verge3d?
You mean to exclude for export?
Co-founder and lead graphics specialist at Soft8Soft.
2021-05-10 at 5:01 pm #40893gf3dCustomerHi there,
well there must be a limit …i working on a realy big space scene….
lots of planets and spaceships and other stuff flying around…
Nice effects as well…..
Right now i have about 40-50 lights in the scene….no shadows…
Works really nice…
But as soon as i put in one morer light….strange things happen..
mostly the hide and show puzzles don´t seem to work anymore…
no big deal…i was just wondering..
The thing with the include/ exclude….
what i mean is that in max you can include/ exclude objects for the lights….is this setting taken over by verge3d?
Greets
Ger
2021-05-11 at 7:54 am #40899Mikhail LuzyaninStaffwhat i mean is that in max you can include/ exclude objects for the lights….is this setting taken over by verge3d?
No, it’s not supported.
Right now i have about 40-50 lights in the scene….no shadows…
It’s depend on hardware but 40-50 light it’s huge amount for any type of hardware, better to keep them not much than 3-4, the best will be one.
Co-founder and lead graphics specialist at Soft8Soft.
2021-05-11 at 8:14 am #40903gf3dCustomerhi. the problem is not the amount of lights…..it works really well….
takes a bit to load…..about 1 min…which is ok….it is a project for
where it is not important….for a point of information….with the necessary hardware…again the question…is there way to take over the include/exclude settings from the lights in verge3d?
Greets
Ger
2021-05-11 at 8:19 am #40904Mikhail LuzyaninStaffagain the question…is there way to take over the include/exclude settings from the lights in verge3d?
Unfortunally, no.
Co-founder and lead graphics specialist at Soft8Soft.
2021-05-11 at 9:52 am #40909gf3dCustomerok thanks……in that case i have to work with the ranges of the lights……which works realy well
2021-05-11 at 10:31 am #40913Mikhail LuzyaninStaffn that case i have to work with the ranges of the lights
Yes, seems like it’s the only way.
Co-founder and lead graphics specialist at Soft8Soft.
2021-05-11 at 10:49 am #40916gf3dCustomeras soon as this project is halfway done, i will upload it to my page and send you guys the link….
my hardware is a quadcore with 12 GB ram and an
amd saphire nito + Radeon RX 590 graphics board….
on my computer it runs really nice as soon as all is loaded….
later it will be running on a pc with quite a lot more hardware capabilities….
greets
Ger
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