Home › Forums › General Questions › Question about texture budgets
- This topic has 10 replies, 4 voices, and was last updated 5 years, 7 months ago by Yuri Kovelenov.
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2019-03-12 at 7:20 pm #12620papibeastParticipant
Hi, been trying the free version of Verge and been loving it,
will purchase a plan really soon.I have a project I want to work on using Verge but requires a ton amount of textures( mostly diffuse) lets say around 100.
Is this possible?bonus question, when creating something with Verge , is it possible to have an offline version working? lets say you don’t have connection to internet.
Thanks!
2019-03-13 at 9:39 am #12634Mikhail LuzyaninStaffI have a project I want to work on using Verge but requires a ton amount of textures( mostly diffuse) lets say around 100.
Is this possible?Verge3D can handle such amount of texture, but better to optimize scene and dynamicaly load textures when they needed or combine then into texture atlas.
Co-founder and lead graphics specialist at Soft8Soft.
2019-03-13 at 5:55 pm #12678papibeastParticipantThanks for the reply Mikhail,
can you explain a bit what dynamically loading textures entitles? ( how it works)and also , can a verge 3d application work offline?
Thanks
2019-03-14 at 6:32 am #12688Mikhail LuzyaninStaffThanks for the reply Mikhail,
can you explain a bit what dynamically loading textures entitles? ( how it works)I mean for example if you have several textures that you don’t need to be loaded at the scene at the same time you can load them only when they needed. If you look at the Scooter example in our gallery the seat textures loading only when you change color of the seat but not all at the same time at the start of the aplication.
and also , can a verge 3d application work offline?
I will ask my colleagues to answer this question.
Co-founder and lead graphics specialist at Soft8Soft.
2019-03-14 at 7:19 am #12692Yuri KovelenovStaffcan a verge 3d application work offline?
Please check out the FAQ where similar questions were covered.
2019-03-14 at 8:08 am #12703papibeastParticipantHi Yuri,
I checked the FAQ , couldn’t find the answer…2019-03-14 at 8:10 am #12704papibeastParticipantThanks Mikhail,
In my case i always need to seap out materials for other ones.So will never have more then 6 textures on screen at once but want to give custimzation option up to 100. What is the best way or puzzles to go about this?
Will it work automatically or do I need to set it up a certain way?2019-03-14 at 2:46 pm #12762Yuri KovelenovStaffwhen creating something with Verge , is it possible to have an offline version working? lets say you don’t have connection to internet.
Short answer is you can, but you need a local web server or some converter to make a native executable. That was explained by the FAQ link I gave you
2019-03-14 at 6:13 pm #12781jemCustomerAssuming that the difference between your 100 materials is the diffuse color or texture, you can use one material and use puzzles to change the diffuse texture on-the-fly. There is a puzzle block called “replace texture” in the materials category.
This solution scales very well. You do not need a new material for every choice, you just need another jpg or png file.
Jeremy Wernick
2019-03-15 at 2:35 am #12795papibeastParticipantHey thanks for tge reply! Although most can be only diffuse switches some rewuire normal map as well…
2019-03-15 at 7:42 am #12808Yuri KovelenovStaffsome rewuire normal map as well…
replace texture puzzle can handle normal maps too
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