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Question about FirstPersonControls

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  • #71954
    muhuzhongxun
    Participant

    How can the FirstPersonControls enable interaction with “when click/hover/drag” puzzles in the center of the screen and other objects after locking the mouse pointer at any position within the canvas? :unsure:

    Help me, please. Translation :yahoo:

    • This topic was modified 9 months ago by muhuzhongxun. Reason: update video
    • This topic was modified 9 months ago by muhuzhongxun. Reason: update video zip
    • This topic was modified 9 months ago by muhuzhongxun. Reason: update jpg
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    #71976
    muhuzhongxun
    Participant

    How can I make the mouse pointer be considered at the position of viewhalfX, viewhalfY when initiating pointer lock from any click location? And when exiting pointer lock, how can I display the cursor at the position of viewhalfX, viewhalfY?

    #71977
    kdv
    Participant

    You can’t control the pointer with JS, it”s not allowed. Use raycacting from the scene’s camera to do the job.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

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